Sh1nod1

Czech Republic
On FACEIT since 2021 154 matches tracked 60 matches in 30 days
ELO ▲ 100
2,180
30-day peak: 2,184
Rank EU
#143,554
Czech Republic #1,189 in Czech Republic
Last updated:

How does Sh1nod1 play?

Rating 1.17 K/R 0.83 ADR 90.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 154 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.20+0.17 · Ø 1.03 better than 92%
Pistol kills per match 3.9
Knife kills 4 in 154 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 90%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 40x 4K, 4 aces in 146 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Sh1nod1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 149 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.82
JulAugSepOct

Best month: September 2026 with 0.86.

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −17 ELO
23 matches · 57% win rate
On Anubis −1 ELO
30 matches · 70% win rate
In match 3 of the day ±0 ELO
25 matches · 48% win rate

Sh1nod1 loses the most ELO on Ancient: −17 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 3.23 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
57% better than 70%
0.88 better than 94%
92.9 better than 93%
1.27 better than 96%
53% of 203 duels better than 60%
43% of 37 situations better than 66%
Anubis30
70% better than 95%
0.80 better than 80%
90.5 better than 90%
1.15 better than 86%
53% of 163 duels better than 60%
50% of 14 situations better than 80%
Mirage26
46% better than 30%
0.77 better than 66%
85.5 better than 74%
1.09 better than 71%
50% of 145 duels better than 43%
33% of 15 situations better than 35%
Ancient23
57% better than 66%
0.83 better than 87%
91.7 better than 92%
1.16 better than 89%
52% of 126 duels better than 54%
50% of 20 situations better than 82%
Inferno19
53% better than 46%
0.80 better than 72%
90.5 better than 84%
1.10 better than 62%
56% of 115 duels better than 63%
14% of 14 situations better than 5%
Cache5
60% -
0.90 -
93.4 -
1.29-
77% of 31 duels -
50% of 4 situations -
Nuke3
100% -
0.83 -
92.7 -
1.18-
64% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sh1nod1 plays

Across 154 matches Sh1nod1 averages K/R 0.83, ADR 90.5 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 90.5, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 49% headshots. The strongest map is Anubis with a 70% win rate in 30 matches. In 88 of 154 matches the rating was 1.10 or higher (57%), in 38 it was below 0.90. In 146 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: September 2026 at 1.23. Sh1nod1 loses the most ELO on Ancient (−17 ELO, win rate 57%). Things go best from match 5 of the day (+16 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +16 ELO. Last 30 days: 60 matches, win rate 60%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.