Sezs

St. Pierre & Miquelon
On FACEIT since 2014 43 matches tracked 17 matches in 30 days
ELO
2,587
Peak across the last 43 matches: 2,587
Rank EU
#38,982
St. Pierre & Miquelon #10 in St. Pierre & Miquelon
Last updated:

How does Sezs play?

Rating 1.12 K/R 0.79 ADR 85.6 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 43 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.3
Knife kills 1 in 43 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 66%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 14x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Sezs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 38 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.76
JunJulAugSepOct

Best month: August 2026 with 0.93.

Patterns

Soon this shows where Sezs loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 15 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.70 · Ancient

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient15
73% better than 96%
0.82 better than 79%
91.6 better than 89%
1.09 better than 65%
58% of 74 duels better than 82%
63% of 8 situations better than 94%
Dust 213
69% -
0.81 -
83.3 -
1.19-
52% of 62 duels -
13% of 8 situations -
Cache5
20% -
0.78 -
81.8 -
0.99-
35% of 20 duels -
33% of 3 situations -
Anubis3
67% -
0.83 -
89.0 -
1.30-
50% of 8 duels -
0% of 1 situations -
Inferno3
67% -
0.62 -
70.0 -
0.90-
31% of 13 duels -
0% of 3 situations -
Mirage3
33% -
0.74 -
77.4 -
1.04-
60% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sezs plays

Across 43 matches Sezs averages K/R 0.79, ADR 85.6 and a rating of 1.12. Biggest strength: 3K rounds at 5.4%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 56% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 19 of 43 matches the rating was 1.10 or higher (44%), in 13 it was below 0.90. In 38 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.30. Last 30 days: 17 matches, win rate 82%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.