Sevezuke

Finland
323 matches tracked 94 matches in 30 days
ELO ▲ 268
2,001
30-day peak: 2,136
Rank EU
#244,766
Finland #5,601 in Finland
Last updated:

How does Sevezuke play?

Rating 0.97 (from 273 matches) K/R 0.69 ADR 74.7 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 273 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.7
Knife kills 2 in 323 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 39x 4K, 1 ace in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +167
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 74.3
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: April 2026 with 0.71. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −232 ELO
117 matches · 47% win rate
On Dust 2 −208 ELO
43 matches · 44% win rate
On Mondays −30 ELO, win rate 32%

Sevezuke loses the most ELO on Mirage: −232 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Nuke
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
47% better than 33%
0.68 better than 24%
75.6 better than 26%
0.96 better than 28%
50% of 345 duels better than 45%
42% of 45 situations better than 60%
Nuke45
53% better than 45%
0.76 right on the average
79.4 better than 34%
1.07 better than 53%
49% of 152 duels better than 30%
38% of 29 situations better than 45%
Dust 243
44% better than 25%
0.66 better than 14%
71.2 better than 8%
0.92 better than 15%
46% of 177 duels better than 22%
45% of 31 situations better than 72%
Anubis40
58% better than 71%
0.73 better than 46%
76.0 better than 23%
1.03 right on the average
52% of 126 duels better than 55%
29% of 28 situations better than 29%
Inferno29
48% better than 35%
0.62 better than 6%
67.6 better than 4%
0.87 better than 7%
42% of 92 duels better than 8%
18% of 11 situations better than 11%
Ancient28
54% better than 57%
0.67 better than 15%
74.2 better than 15%
0.93 better than 17%
57% of 89 duels better than 80%
31% of 13 situations better than 32%
Cache16
50% -
0.63 -
69.8 -
0.89-
39% of 66 duels -
33% of 9 situations -
Vertigo3
33% -
0.86 -
87.8 -
1.23-
67% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sevezuke plays

Across 323 matches Sevezuke averages K/R 0.69 and ADR 74.7; the rating across the 273 rated matches is 0.97. Most room to improve: Damage per round (ADR) at 74.7, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 51% headshots. The strongest map is Anubis with a 58% win rate in 40 matches. In 94 of 273 matches the rating was 1.10 or higher (34%), in 119 it was below 0.90. In 250 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. Sevezuke loses the most ELO on Mirage (−232 ELO, win rate 47%). Things go best on Inferno (+55 ELO, win rate 48%). Improved over the last three months: Win rate +6 pp, ELO +167. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 74.3. Last 30 days: 94 matches, win rate 57%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.