Seth230

Italy
On FACEIT since 2015 243 matches tracked 59 matches in 30 days
ELO ▲ 29
2,041
30-day peak: 2,057
Rank EU
#215,107
Italy #1,260 in Italy
Last updated:

How does Seth230 play?

Rating 0.88 (from 223 matches) K/R 0.65 ADR 69.9 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.86−0.17 · Ø 1.03 better than 3%
Pistol kills per match 2.6
Knife kills 2 in 243 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 21x 4K, 3 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +4 pp, Win rate +3 pp, ELO +288
= Stayed the same
ADR at 69.0
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
70 matches · 51% win rate
In match 1 of the day +4 ELO
82 matches · 44% win rate
Between 18:00 and 24:00 −111 ELO, win rate 45%
On Wednesdays +29 ELO, win rate 39%

Seth230 loses the most ELO on Dust 2: −31 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.10 · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
55% better than 66%
0.62 better than 6%
65.6 better than 2%
0.84 better than 3%
43% of 369 duels better than 11%
26% of 42 situations better than 19%
Dust 270
51% better than 48%
0.68 better than 22%
74.0 better than 16%
0.93 better than 17%
47% of 350 duels better than 29%
30% of 27 situations better than 29%
Inferno36
50% better than 37%
0.71 better than 28%
74.2 better than 13%
0.94 better than 14%
54% of 184 duels better than 52%
31% of 16 situations better than 26%
Ancient18
44% better than 24%
0.62 better than 5%
67.7 better than 2%
0.83 better than 3%
40% of 85 duels better than 5%
14% of 14 situations better than 6%
Cache14
64% -
0.67 -
70.5 -
0.90-
43% of 61 duels -
50% of 6 situations -
Anubis13
23% -
0.61 -
68.2 -
0.79-
38% of 61 duels -
25% of 4 situations -
Nuke4
50% -
0.69 -
70.3 -
0.89-
52% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Seth230 plays

Across 243 matches Seth230 averages K/R 0.65 and ADR 69.9; the rating across the 223 rated matches is 0.88. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.88, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 57% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 44 of 223 matches the rating was 1.10 or higher (20%), in 125 it was below 0.90. In 183 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 0.91. Seth230 loses the most ELO on Dust 2 (−31 ELO, win rate 51%). Things go best in match 3 of the day (+162 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +162 ELO. Improved over the last three months: Rating +0.05, Headshots +4 pp, Win rate +3 pp, ELO +288. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 69.0. Last 30 days: 59 matches, win rate 47%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.