SerseriFps

Turkey
On FACEIT since 2017 166 matches tracked 38 matches in 30 days
ELO ▲ 52
2,368
30-day peak: 2,368
Rank EU
#80,819
Turkey #1,960 in Turkey
Last updated:

How does SerseriFps play?

Rating 1.23 K/R 0.86 ADR 93.9 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 166 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 36% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 3.9
Knife kills 2 in 166 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 87%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 42x 4K, 5 aces in 126 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 97%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +316
= Stayed the same
K/R at 0.86, Rating at 1.23, ADR at 94.1
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months unchanged at 0.86. Well above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −47 ELO
36 matches · 42% win rate
In match 1 of the day −45 ELO
51 matches · 45% win rate
Between 12:00 and 18:00 −7 ELO, win rate 46%

SerseriFps loses the most ELO on Anubis: −47 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
65% better than 90%
0.88 better than 93%
97.4 better than 96%
1.29 better than 96%
59% of 239 duels better than 85%
38% of 42 situations better than 53%
Anubis36
42% better than 17%
0.83 better than 86%
91.3 better than 92%
1.21 better than 93%
56% of 135 duels better than 72%
42% of 31 situations better than 62%
Mirage34
44% better than 21%
0.86 better than 91%
92.0 better than 91%
1.19 better than 89%
51% of 140 duels right on the average
40% of 30 situations better than 56%
Inferno27
52% better than 40%
0.91 better than 96%
97.2 better than 95%
1.30 better than 96%
59% of 109 duels better than 79%
55% of 22 situations better than 87%
Cache11
45% -
0.78 -
91.0 -
1.11-
53% of 38 duels -
55% of 11 situations -
Nuke4
100% -
0.77 -
83.6 -
1.10-
64% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SerseriFps plays

Across 166 matches SerseriFps averages K/R 0.86, ADR 93.9 and a rating of 1.23. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 57% headshots. The strongest map is Dust 2 with a 65% win rate in 52 matches. In 99 of 166 matches the rating was 1.10 or higher (60%), in 38 it was below 0.90. In 126 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: October 2026 at 1.34. SerseriFps loses the most ELO on Anubis (−47 ELO, win rate 42%). Things go best on Mirage (+15 ELO, win rate 44%). Improved over the last three months: Headshots +2 pp, ELO +316. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.23, ADR at 94.1. Last 30 days: 38 matches, win rate 53%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.