Serresiet

Canada
On FACEIT since 2018 154 matches tracked 62 matches in 30 days
Last updated:

How does Serresiet play?

Rating 0.95 (from 104 matches) K/R 0.69 ADR 75.2 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 104 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.2
Zeus kills1 in 154 matches
Knife kills 1 in 154 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 13x 4K, 3 aces in 103 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 5%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.63, Headshots +9 pp, ELO +111
= Stayed the same
K/R at 0.68, ADR at 74.2
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
42 matches · 55% win rate
On Tuesdays +64 ELO, win rate 42%

Serresiet loses the most ELO on Dust 2: −24 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
48% better than 37%
0.65 better than 14%
74.0 better than 20%
0.86 better than 6%
47% of 106 duels better than 28%
41% of 22 situations better than 57%
Dust 242
55% better than 63%
0.70 better than 31%
77.9 better than 35%
0.98 better than 32%
50% of 123 duels better than 42%
48% of 27 situations better than 77%
Anubis21
71% better than 95%
0.80 better than 81%
79.7 better than 43%
1.11 better than 77%
60% of 62 duels better than 91%
25% of 8 situations better than 21%
Nuke14
50% -
0.66 -
69.7 -
0.90-
55% of 38 duels -
50% of 4 situations -
Inferno13
38% -
0.67 -
67.0 -
1.02-
58% of 26 duels -
50% of 2 situations -
Ancient10
40% -
0.65 -
73.5 -
0.90-
46% of 41 duels -
17% of 6 situations -
Cache5
40% -
0.73 -
82.1 -
0.94-
43% of 30 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Serresiet plays

Across 154 matches Serresiet averages K/R 0.69 and ADR 75.2; the rating across the 104 rated matches is 0.95. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Anubis with a 71% win rate in 21 matches. In 30 of 104 matches the rating was 1.10 or higher (29%), in 49 it was below 0.90. In 103 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 0.98. Serresiet loses the most ELO on Dust 2 (−24 ELO, win rate 55%). Things go best in match 2 of the day (+58 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +58 ELO. Improved over the last three months: Rating +0.63, Headshots +9 pp, ELO +111. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.2. Last 30 days: 62 matches, win rate 56%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.