Serji-dll

Romania
55 matches tracked
Last updated:

How does Serji-dll play?

Rating 1.00 K/R 0.70 ADR 77.6 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 55 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 35% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 2.1%−2.0 pp · Ø 4.1% better than 1%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 3x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.08, Rating −0.13, ADR −4.7, Win rate −6 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Last 3 months: 0.67 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 1.71 · Mirage
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
73% better than 98%
0.74 right on the average
78.4 better than 36%
1.07 better than 61%
45% of 55 duels better than 17%
33% of 6 situations better than 34%
Dust 214
57% -
0.64 -
72.8 -
0.92-
57% of 47 duels -
33% of 12 situations -
Ancient6
33% -
0.86 -
89.7 -
1.18-
42% of 24 duels -
0% of 1 situations -
Cache6
50% -
0.72 -
81.1 -
0.97-
68% of 19 duels -
67% of 3 situations -
Nuke6
83% -
0.59 -
71.4 -
0.88-
50% of 34 duels -
57% of 7 situations -
Anubis4
50% -
0.68 -
80.0 -
1.06-
35% of 23 duels -
33% of 3 situations -
Inferno4
25% -
0.68 -
71.2 -
0.89-
18% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Serji-dll plays

Across 55 matches Serji-dll averages K/R 0.70, ADR 77.6 and a rating of 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.1%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Mirage with a 73% win rate in 15 matches. In 17 of 55 matches the rating was 1.10 or higher (31%), in 19 it was below 0.90. In 32 matches with detailed stats: 3 4Ks and 0 aces. Got weaker: K/R −0.08, Rating −0.13, ADR −4.7, Win rate −6 pp. Unchanged in recent months: Headshots at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.