SeriousSamBG

Bulgaria
On FACEIT since 2021 122 matches tracked 36 matches in 30 days
Last updated:

How does SeriousSamBG play?

Rating 0.92 K/R 0.66 ADR 72.7 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 44%−5 pp · Ø 49% better than 10%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 59%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.92−0.06 · Ø 0.98 better than 24%
Pistol kills per match 1.6
Knife kills 5 in 122 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 11.9%−1.0 pp · Ø 12.9% better than 21%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 12%
MVPs per match 1.6−0.6 · Ø 2.2 better than 3%
4Ks and aces 13x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 59%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 38%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.06, ADR +8.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.67 (at the start 0.61). Slightly below the average (0.71).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays +31 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 13 wins in a row · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
60% better than 82%
0.68 better than 30%
75.1 better than 26%
0.95 better than 32%
46% of 188 duels better than 26%
48% of 40 situations better than 75%
Mirage16
81% better than 99%
0.60 better than 5%
62.2 better than 1%
0.88 better than 13%
43% of 47 duels better than 15%
30% of 10 situations better than 27%
Ancient15
33% better than 6%
0.73 better than 56%
81.8 better than 64%
0.96 better than 39%
50% of 54 duels right on the average
0% of 10 situations better than 1%
Anubis14
36% -
0.63 -
68.5 -
0.87-
51% of 49 duels -
25% of 4 situations -
Inferno7
71% -
0.74 -
84.9 -
0.99-
39% of 36 duels -
40% of 5 situations -
Nuke6
50% -
0.55 -
63.7 -
0.77-
50% of 18 duels -
0% of 3 situations -
Vertigo5
80% -
0.44 -
48.9 -
0.69-
14% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SeriousSamBG plays

Across 122 matches SeriousSamBG averages K/R 0.66, ADR 72.7 and a rating of 0.92. Most room to improve: Utility hit rate at 27%, better than only 8% of level 7 players. Averages 13.9 kills per match with 39% headshots. The strongest map is Mirage with a 81% win rate in 16 matches. In 32 of 122 matches the rating was 1.10 or higher (26%), in 59 it was below 0.90. In 102 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. Things go best on Dust 2 (+94 ELO, win rate 60%). Improved over the last three months: K/R +0.06, Rating +0.06, ADR +8.5. Got weaker: Headshots −2 pp, Win rate −16 pp. Last 30 days: 36 matches, win rate 39%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.