Seriffi

GT
On FACEIT since 2025 235 matches tracked 27 matches in 30 days
Last updated:

How does Seriffi play?

Rating 1.15 (from 228 matches) K/R 0.85 ADR 89.8 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 228 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 24%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 24%+14 pp · Ø 10% better than 93%
K/D 1.14+0.12 · Ø 1.02 better than 90%
Pistol kills per match 2.9
Knife kills 11 in 235 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.3%).

2K rounds 16.2%+2.9 pp · Ø 13.3% better than 97%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 50x 4K, 11 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 19%
Deaths per round 74%+2 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, Rating +0.17, ADR +6.5
= Stayed the same
Headshots at 43%
▼ Got worse
Win rate −12 pp, ELO −232

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.86 (at the start 0.75). Well above the average (0.73).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −189 ELO
33 matches · 36% win rate
In match 1 of the day −154 ELO
61 matches · 38% win rate
On Tuesdays −114 ELO, win rate 42%

Seriffi loses the most ELO on Inferno: −189 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.89 · Mirage
  2. Most kills in a match: 38 · Cache
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
56% better than 70%
0.91 better than 97%
94.7 better than 96%
1.25 better than 96%
61% of 673 duels better than 95%
28% of 61 situations better than 23%
Nuke37
54% better than 43%
0.83 better than 80%
85.8 better than 67%
1.12 better than 71%
53% of 203 duels better than 58%
45% of 20 situations better than 67%
Inferno33
36% better than 7%
0.80 better than 78%
85.7 better than 73%
1.09 better than 68%
54% of 189 duels better than 60%
31% of 16 situations better than 36%
Cache28
46% -
0.79 -
87.5 -
1.03-
55% of 142 duels -
22% of 9 situations -
Ancient19
53% better than 56%
0.80 better than 82%
88.3 better than 87%
1.06 better than 68%
58% of 73 duels better than 86%
71% of 7 situations better than 98%
Dust 210
30% -
0.84 -
87.0 -
1.13-
52% of 66 duels -
33% of 6 situations -
Anubis6
0% -
0.70 -
80.7 -
0.98-
54% of 46 duels -
0% of 2 situations -
Vertigo5
60% -
0.91 -
86.5 -
1.32-
48% of 21 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Seriffi plays

Across 235 matches Seriffi averages K/R 0.85 and ADR 89.8; the rating across the 228 rated matches is 1.15. Biggest strength: Rounds with first kill at 16%, better than 97% of level 9 players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 9 players. Averages 18.4 kills per match with 43% headshots. The strongest map is Mirage with a 56% win rate in 96 matches. In 118 of 228 matches the rating was 1.10 or higher (52%), in 67 it was below 0.90. In 196 matches with detailed stats: 50 4Ks and 11 aces. Best month by rating: September 2026 at 1.23. Seriffi loses the most ELO on Inferno (−189 ELO, win rate 36%). Things go best on Mirage (+209 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, +105 ELO. Improved over the last three months: K/R +0.11, Rating +0.17, ADR +6.5. Got weaker: Win rate −12 pp, ELO −232. Unchanged in recent months: Headshots at 43%. Last 30 days: 27 matches, win rate 41%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.