SeriesKING

Brazil
On FACEIT since 2014 311 matches tracked 93 matches in 30 days
Last updated:

How does SeriesKING play?

Rating 1.09 K/R 0.79 ADR 84.0 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 311 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (285 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.2
Knife kills 3 in 311 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 72%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 59x 4K, 7 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +253
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.19, ADR −8.2, Headshots −5 pp, Win rate −17 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.78 (at the start 0.89). Slightly above the average (0.74).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −165 ELO
36 matches · 44% win rate
On Cache −100 ELO
25 matches · 44% win rate
On Wednesdays −121 ELO, win rate 43%

SeriesKING loses the most ELO on Ancient: −165 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
44% better than 18%
0.75 right on the average
80.1 better than 42%
1.03 better than 44%
47% of 381 duels better than 22%
49% of 51 situations better than 78%
Dust 275
55% better than 59%
0.83 better than 82%
88.5 better than 80%
1.16 better than 81%
60% of 354 duels better than 88%
39% of 54 situations better than 49%
Anubis49
55% better than 56%
0.83 better than 83%
87.6 better than 79%
1.17 better than 83%
57% of 248 duels better than 76%
40% of 47 situations better than 53%
Ancient36
44% better than 22%
0.77 better than 58%
83.7 better than 57%
1.06 better than 55%
52% of 178 duels right on the average
39% of 23 situations better than 54%
Inferno26
50% better than 27%
0.77 better than 47%
83.7 better than 43%
1.05 better than 34%
55% of 110 duels better than 54%
0% of 6 situations better than 2%
Cache25
44% -
0.76 -
81.2 -
1.07-
52% of 142 duels -
35% of 20 situations -
Nuke18
39% better than 10%
0.76 right on the average
79.4 better than 35%
1.08 better than 59%
47% of 95 duels better than 20%
43% of 14 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How SeriesKING plays

Across 311 matches SeriesKING averages K/R 0.79, ADR 84.0 and a rating of 1.09. Averages 17.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 55% win rate in 75 matches. In 137 of 311 matches the rating was 1.10 or higher (44%), in 101 it was below 0.90. In 285 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: July 2026 at 1.28. SeriesKING loses the most ELO on Ancient (−165 ELO, win rate 44%). Things go best on Dust 2 (+67 ELO, win rate 55%). Match no. 4 of the day goes best: 62% win rate, +31 ELO. Improved over the last three months: ELO +253. Got weaker: K/R −0.11, Rating −0.19, ADR −8.2, Headshots −5 pp, Win rate −17 pp. Last 30 days: 93 matches, win rate 48%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.