SeriSmok

South Africa
On FACEIT since 2020 100 matches tracked 50 matches in 30 days
ELO ▼ 33
2,169
30-day peak: 2,252
Rank EU
#159,073
South Africa #72 in South Africa
Last updated:

How does SeriSmok play?

Rating 0.96 K/R 0.69 ADR 74.8 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 33% weak 0.75 to 0.89 22% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.5
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 11x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether SeriSmok is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: October 2026 with 0.71.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −45 ELO
24 matches · 38% win rate
On Thursdays ±0 ELO, win rate 43%

SeriSmok loses the most ELO in match 2 of the day: −45 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Inferno
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
50% better than 44%
0.63 better than 6%
69.6 better than 5%
0.88 better than 8%
42% of 183 duels better than 9%
35% of 17 situations better than 44%
Anubis16
44% better than 24%
0.80 better than 81%
81.6 better than 55%
1.11 better than 77%
64% of 64 duels better than 97%
20% of 10 situations better than 12%
Cache15
60% -
0.65 -
70.3 -
0.89-
46% of 71 duels -
50% of 6 situations -
Mirage9
67% -
0.75 -
82.5 -
1.03-
70% of 30 duels -
33% of 9 situations -
Inferno7
57% -
0.76 -
78.9 -
1.09-
69% of 26 duels -
0% of 1 situations -
Nuke7
43% -
0.76 -
81.1 -
1.04-
61% of 28 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SeriSmok plays

Across 100 matches SeriSmok averages K/R 0.69, ADR 74.8 and a rating of 0.96. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 45% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 25 of 100 matches the rating was 1.10 or higher (25%), in 42 it was below 0.90. In 100 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. SeriSmok loses the most ELO in match 2 of the day (−45 ELO, win rate 38%). Things go best on Dust 2 (+47 ELO, win rate 50%). Match no. 3 of the day goes best: 67% win rate, +47 ELO. Last 30 days: 50 matches, win rate 48%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.