Sergo1337_

USA
On FACEIT since 2020 40 matches tracked 19 matches in 30 days
Last updated:

How does Sergo1337_ play?

Rating 1.01 K/R 0.72 ADR 78.6 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.3
Knife kills 1 in 40 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Sergo1337_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 40 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: October 2026 with 0.75.

Patterns

Soon this shows where Sergo1337_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.52 · Dust 2
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
64% -
0.74 -
81.2 -
1.07-
46% of 67 duels -
25% of 8 situations -
Ancient6
33% -
0.67 -
74.2 -
0.91-
52% of 23 duels -
0% of 1 situations -
Anubis6
67% -
0.65 -
76.2 -
0.96-
52% of 27 duels -
57% of 7 situations -
Dust 26
83% -
0.74 -
76.3 -
1.03-
37% of 27 duels -
-
Nuke4
25% -
0.69 -
75.8 -
0.90-
40% of 20 duels -
0% of 1 situations -
Inferno3
33% -
0.76 -
83.8 -
1.03-
73% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sergo1337_ plays

Across 40 matches Sergo1337_ averages K/R 0.72, ADR 78.6 and a rating of 1.01. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 47% headshots. In 15 of 40 matches the rating was 1.10 or higher (38%), in 15 it was below 0.90. In 40 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. Last 30 days: 19 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.