Sergey_west
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Weakness41% of opening duels won and so well below the average (50%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.92 K/D and so slightly below the average (0.99).
Impact
Weakness1.7 MVPs per match and so well below the average (2.2).
Utility and deaths
StrengthDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.66. Last 3 months: 0.63 (at the start 0.64). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97. Last 3 months: 0.91 (at the start 0.90). Clearly below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 73.9. Last 3 months: 71.4 (at the start 71.5). Clearly below the average (79.2).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 48% (at the start 45%). Just above the average (47%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 55% (at the start 57%). Well above the average (48%).
Best month: September 2026 with 2,150. Last 3 months: 1,743 (at the start 1,975).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 63%.
Patterns
From the last 93 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Sergey_west loses the most ELO on Mirage: −51 ELO, 72% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Dust 2
- Highest rating in a match: 1.89 · Cache
- Longest win streak: 10 wins in a row · Mirage
Maps in detail
from the last 93 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sergey_west plays
Across 93 matches Sergey_west averages K/R 0.63, ADR 71.4 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 8 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 8 players. Averages 13.8 kills per match with 47% headshots. The strongest map is Mirage with a 72% win rate in 29 matches. In 18 of 93 matches the rating was 1.10 or higher (19%), in 48 it was below 0.90. In 65 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. Sergey_west loses the most ELO on Mirage (−51 ELO, win rate 72%). Things go best on Dust 2 (+116 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp. Got weaker: ELO −232. Unchanged in recent months: K/R at 0.63, Rating at 0.91, ADR at 71.4, Win rate at 55%. Last 30 days: 32 matches, win rate 50%, net ELO −52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.