Serg1c3

Bermuda
236 matches tracked 60 matches in 30 days
Last updated:

How does Serg1c3 play?

Rating 0.86 (from 215 matches) K/R 0.62 ADR 76.4 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 215 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

37% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 37%−13 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.85−0.15 · Ø 1.00 better than 3%
Pistol kills per match 2.5
Knife kills 7 in 236 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.2%−1.9 pp · Ø 13.1% better than 7%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 1.7−0.5 · Ø 2.2 better than 3%
4Ks and aces 9x 4K, 1 ace in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 97%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +92
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.11, ADR −7.5, Headshots −2 pp, Win rate −14 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.60 (at the start 0.66). Well below the average (0.72).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −104 ELO
27 matches · 44% win rate
On Dust 2 −102 ELO
64 matches · 52% win rate
Between 6:00 and 12:00 −152 ELO, win rate 47%
On Wednesdays −75 ELO, win rate 44%

Serg1c3 loses the most ELO on Anubis: −104 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 26 · Cache
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
52% better than 56%
0.60 better than 4%
76.3 better than 31%
0.85 better than 6%
38% of 279 duels better than 4%
40% of 35 situations better than 57%
Ancient39
49% better than 43%
0.56 better than 1%
72.7 better than 10%
0.76 better than 1%
33% of 185 duels better than 1%
36% of 22 situations better than 47%
Mirage39
54% better than 61%
0.67 better than 21%
76.4 better than 29%
0.96 better than 31%
39% of 134 duels better than 4%
53% of 19 situations better than 85%
Anubis27
44% better than 28%
0.64 better than 10%
81.6 better than 58%
0.85 better than 5%
45% of 148 duels better than 19%
14% of 14 situations better than 8%
Nuke23
57% better than 56%
0.59 better than 1%
73.2 better than 14%
0.87 better than 4%
35% of 79 duels better than 1%
58% of 12 situations better than 88%
Inferno21
48% better than 34%
0.62 better than 8%
80.6 better than 51%
0.80 better than 2%
44% of 80 duels better than 12%
50% of 8 situations better than 75%
Cache19
53% -
0.63 -
74.3 -
0.88-
39% of 87 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Serg1c3 plays

Across 236 matches Serg1c3 averages K/R 0.62 and ADR 76.4; the rating across the 215 rated matches is 0.86. Biggest strength: Utility damage per round at 8.0, better than 97% of level 9 players. Most room to improve: Opening duels won at 37%, better than only 1% of level 9 players. Averages 13.3 kills per match with 40% headshots. The strongest map is Nuke with a 57% win rate in 23 matches. In 44 of 215 matches the rating was 1.10 or higher (20%), in 126 it was below 0.90. In 165 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 0.95. Serg1c3 loses the most ELO on Anubis (−104 ELO, win rate 44%). Things go best on Mirage (+31 ELO, win rate 54%). Match no. 4 of the day goes best: 68% win rate, −24 ELO. Improved over the last three months: ELO +92. Got weaker: K/R −0.06, Rating −0.11, ADR −7.5, Headshots −2 pp, Win rate −14 pp. Last 30 days: 60 matches, win rate 52%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.