Sereshadelal

Russia
337 matches tracked 136 matches in 30 days
Last updated:

How does Sereshadelal play?

Rating 1.03 K/R 0.74 ADR 80.4 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 337 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 55%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 86%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Knife kills 2 in 337 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 39x 4K, 3 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 43%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +518
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 79.4, Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
76 matches · 55% win rate
On Tuesdays −35 ELO, win rate 35%

Sereshadelal loses the most ELO on Ancient: −54 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.00 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
45% better than 28%
0.75 better than 58%
81.2 better than 55%
1.04 better than 54%
55% of 343 duels better than 73%
37% of 94 situations better than 46%
Anubis87
49% better than 40%
0.74 right on the average
81.3 right on the average
1.05 better than 57%
49% of 255 duels better than 35%
47% of 62 situations better than 74%
Ancient76
55% better than 60%
0.74 right on the average
79.5 better than 41%
1.02 right on the average
47% of 249 duels better than 24%
33% of 61 situations better than 38%
Mirage20
25% better than 1%
0.68 better than 22%
75.9 better than 26%
0.90 better than 12%
48% of 73 duels better than 31%
26% of 19 situations better than 18%
Cache18
50% -
0.74 -
76.7 -
1.05-
50% of 64 duels -
36% of 11 situations -
Inferno18
33% better than 4%
0.75 better than 63%
82.4 better than 63%
1.02 better than 44%
64% of 61 duels better than 94%
33% of 12 situations better than 41%
Nuke3
67% -
0.70 -
81.9 -
0.91-
14% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sereshadelal plays

Across 337 matches Sereshadelal averages K/R 0.74, ADR 80.4 and a rating of 1.03. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 56% headshots. The strongest map is Ancient with a 55% win rate in 76 matches. In 135 of 337 matches the rating was 1.10 or higher (40%), in 117 it was below 0.90. In 239 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: June 2026 at 1.16. Sereshadelal loses the most ELO on Ancient (−54 ELO, win rate 55%). Things go best in match 2 of the day (+103 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, +103 ELO. Improved over the last three months: Win rate +4 pp, ELO +518. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 79.4, Headshots at 56%. Last 30 days: 136 matches, win rate 51%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.