SenzaNome

Martinique
On FACEIT since 2018 316 matches tracked 119 matches in 30 days
ELO ▼ 20
2,886
30-day peak: 2,929
Rank SEA ▲ 409 places
#249
Martinique #1 in Martinique
30 days · prev. #658 · best #248
Last updated:

How does SenzaNome play?

Rating 1.06 K/R 0.72 ADR 77.5 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 316 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (309 matches).

2,750-2,999 ELO

Compared with 11,472 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.10+0.05 · Ø 1.05 better than 62%
Pistol kills per match 3.0
Zeus kills2 in 316 matches
Knife kills 5 in 316 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 29%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 46x 4K, 6 aces in 309 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether SenzaNome is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 313 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −92 ELO
74 matches · 47% win rate
On Anubis −67 ELO
28 matches · 54% win rate
Between 0:00 and 6:00 −95 ELO, win rate 44%
On Tuesdays −129 ELO, win rate 45%

SenzaNome loses the most ELO in match 1 of the day: −92 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.43 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
57% better than 66%
0.75 better than 48%
79.6 better than 38%
1.10 better than 65%
49% of 354 duels better than 31%
47% of 81 situations better than 76%
Dust 2100
50% better than 36%
0.70 better than 25%
75.7 better than 20%
1.03 better than 38%
58% of 281 duels better than 80%
41% of 71 situations better than 57%
Ancient40
53% right on the average
0.70 better than 23%
77.9 better than 27%
1.02 better than 39%
54% of 117 duels better than 61%
37% of 38 situations better than 46%
Anubis28
54% better than 51%
0.71 better than 29%
75.2 better than 17%
1.04 better than 44%
45% of 75 duels better than 14%
57% of 30 situations better than 89%
Inferno11
55% -
0.86 -
82.5 -
1.30-
43% of 23 duels -
56% of 9 situations -
Cache9
67% -
0.62 -
71.4 -
0.91-
52% of 25 duels -
17% of 6 situations -
Nuke9
44% -
0.71 -
77.8 -
0.99-
53% of 30 duels -
33% of 9 situations -
Vertigo3
33% -
0.64 -
71.8 -
0.86-
60% of 10 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SenzaNome plays

Across 316 matches SenzaNome averages K/R 0.72, ADR 77.5 and a rating of 1.06. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 49% headshots. The strongest map is Mirage with a 57% win rate in 116 matches. In 129 of 316 matches the rating was 1.10 or higher (41%), in 113 it was below 0.90. In 309 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: August 2026 at 1.14. SenzaNome loses the most ELO in match 1 of the day (−92 ELO, win rate 47%). Things go best on Mirage (+150 ELO, win rate 57%). Match no. 2 of the day goes best: 63% win rate, +127 ELO. Last 30 days: 119 matches, win rate 48%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.