Sentod

Australia
75 matches tracked 10 matches in 30 days
ELO ▲ 70
1,756
30-day peak: 1,756
Rank OCE ▼ 309 places
#2,010
30 days · prev. #1,701 · best #1,688
Last updated:

How does Sentod play?

Rating 1.17 K/R 0.82 ADR 85.2 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 75 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 87%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so well above the average (1.00).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.23+0.23 · Ø 1.00 better than 96%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.1%).

2K rounds 16.7%+3.6 pp · Ø 13.1% better than 98%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 12x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 63%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 9 average
Whether Sentod is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −27 ELO
20 matches · 45% win rate
On Mirage −16 ELO
32 matches · 66% win rate

Sentod loses the most ELO in match 2 of the day: −27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
66% better than 92%
0.86 better than 92%
90.4 better than 89%
1.24 better than 95%
62% of 104 duels better than 96%
17% of 30 situations better than 5%
Dust 215
40% better than 17%
0.80 better than 80%
81.2 better than 57%
1.14 better than 85%
60% of 45 duels better than 91%
43% of 7 situations better than 66%
Ancient9
33% -
0.75 -
80.0 -
1.03-
55% of 40 duels -
33% of 6 situations -
Inferno8
63% -
0.84 -
86.3 -
1.20-
52% of 23 duels -
50% of 4 situations -
Cache5
20% -
0.68 -
74.2 -
0.93-
50% of 12 duels -
25% of 4 situations -
Nuke4
50% -
0.74 -
72.4 -
1.00-
45% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sentod plays

Across 75 matches Sentod averages K/R 0.82, ADR 85.2 and a rating of 1.17. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 9 players. Averages 17.6 kills per match with 58% headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 39 of 75 matches the rating was 1.10 or higher (52%), in 16 it was below 0.90. In 72 matches with detailed stats: 12 4Ks and 1 ace. Sentod loses the most ELO in match 2 of the day (−27 ELO, win rate 45%). Things go best in match 1 of the day (−14 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, −14 ELO. Last 30 days: 10 matches, win rate 70%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.