Senti0

Australia
On FACEIT since 2024 141 matches tracked 23 matches in 30 days
ELO ▲ 229
2,131
30-day peak: 2,131
Rank OCE ▲ 456 places
#852
Australia #476 in Australia
30 days · prev. #1,308 · best #827
Last updated:

How does Senti0 play?

Rating 1.08 (from 101 matches) K/R 0.77 ADR 84.8 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 101 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.7
Knife kills 1 in 141 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 22x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.1
= Stayed the same
K/R at 0.78, Headshots at 57%, Win rate at 56%
▼ Got worse
Rating −0.11

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +31 ELO, win rate 46%
On Wednesdays ±0 ELO, win rate 52%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
53% better than 57%
0.76 better than 61%
84.3 better than 70%
1.05 better than 59%
53% of 247 duels better than 64%
40% of 20 situations better than 55%
Dust 235
51% better than 48%
0.79 better than 74%
85.9 better than 74%
1.09 better than 69%
56% of 118 duels better than 76%
50% of 10 situations better than 81%
Ancient23
70% better than 96%
0.77 better than 64%
85.4 better than 71%
1.11 better than 75%
62% of 101 duels better than 95%
80% of 5 situations better than 99%
Inferno13
46% -
0.69 -
75.7 -
1.02-
48% of 48 duels -
50% of 2 situations -
Anubis7
86% -
0.89 -
94.4 -
1.24-
48% of 31 duels -
0% of 3 situations -
Cache5
80% -
0.77 -
88.2 -
1.05-
63% of 35 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Senti0 plays

Across 141 matches Senti0 averages K/R 0.77 and ADR 84.8; the rating across the 101 rated matches is 1.08. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 42 of 101 matches the rating was 1.10 or higher (42%), in 37 it was below 0.90. In 91 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. Things go best on Mirage (+26 ELO, win rate 53%). Match no. 2 of the day goes best: 63% win rate, −1 ELO. Improved over the last three months: ADR +4.1. Got weaker: Rating −0.11. Unchanged in recent months: K/R at 0.78, Headshots at 57%, Win rate at 56%. Last 30 days: 23 matches, win rate 57%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.