Senseii001

Turkey
On FACEIT since 2023 226 matches tracked 53 matches in 30 days
Last updated:

How does Senseii001 play?

Rating 1.11 K/R 0.80 ADR 86.0 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 226 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.2
Knife kills 1 in 226 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 31%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 33x 4K, 6 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +448
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.12, ADR −8.3, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.78 (at the start 0.87). Slightly above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −106 ELO
53 matches · 49% win rate
On Anubis −84 ELO
43 matches · 58% win rate
On Fridays −25 ELO, win rate 44%

Senseii001 loses the most ELO in match 2 of the day: −106 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
59% better than 73%
0.84 better than 85%
90.3 better than 85%
1.19 better than 86%
59% of 527 duels better than 85%
45% of 47 situations better than 71%
Mirage54
52% better than 47%
0.74 better than 46%
81.1 better than 49%
1.01 better than 38%
47% of 279 duels better than 23%
41% of 37 situations better than 57%
Anubis43
58% better than 67%
0.80 better than 74%
85.7 better than 71%
1.11 better than 71%
55% of 245 duels better than 66%
13% of 23 situations better than 5%
Cache11
64% -
0.87 -
92.8 -
1.25-
46% of 57 duels -
45% of 11 situations -
Inferno11
45% -
0.78 -
89.2 -
1.11-
50% of 68 duels -
50% of 6 situations -
Nuke11
45% -
0.85 -
88.9 -
1.17-
57% of 68 duels -
33% of 6 situations -
Ancient6
33% -
0.68 -
74.6 -
0.86-
42% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Senseii001 plays

Across 226 matches Senseii001 averages K/R 0.80, ADR 86.0 and a rating of 1.11. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 42% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 110 of 226 matches the rating was 1.10 or higher (49%), in 70 it was below 0.90. In 179 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: August 2026 at 1.23. Senseii001 loses the most ELO in match 2 of the day (−106 ELO, win rate 49%). Things go best in match 1 of the day (+122 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +122 ELO. Improved over the last three months: Win rate +3 pp, ELO +448. Got weaker: K/R −0.09, Rating −0.12, ADR −8.3, Headshots −3 pp. Last 30 days: 53 matches, win rate 57%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.