Senoyovzky

Poland
102 matches tracked 23 matches in 30 days
Last updated:

How does Senoyovzky play?

Rating 1.09 K/R 0.78 ADR 82.3 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 102 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 24% very weak below 0.75 10%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 55%+4 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 19%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 46%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (47%).

Headshot rate 66%+19 pp · Ø 47% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.09+0.06 · Ø 1.03 better than 86%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 87%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 87%
MVPs per match 2.4+0.1 · Ø 2.3 better than 76%
4Ks and aces 21x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 38%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
Whether Senoyovzky is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 91 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.82.

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +3 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.14 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 62%
0.77 better than 73%
83.9 better than 74%
1.10 better than 81%
53% of 209 duels better than 66%
22% of 23 situations better than 11%
Dust 218
44% better than 27%
0.77 better than 77%
81.5 better than 63%
1.05 better than 70%
58% of 67 duels better than 90%
43% of 14 situations better than 63%
Ancient17
71% better than 98%
0.80 better than 87%
82.2 better than 65%
1.12 better than 90%
51% of 75 duels better than 59%
46% of 13 situations better than 72%
Nuke10
50% -
0.86 -
86.0 -
1.20-
56% of 32 duels -
33% of 6 situations -
Cache9
56% -
0.71 -
75.5 -
0.98-
57% of 35 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Senoyovzky plays

Across 102 matches Senoyovzky averages K/R 0.78, ADR 82.3 and a rating of 1.09. Biggest strength: Headshot rate at 66%, better than 99% of level 7 players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 7 players. Averages 17.2 kills per match with 66% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 42 of 102 matches the rating was 1.10 or higher (41%), in 34 it was below 0.90. In 91 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. Things go best in match 2 of the day (+24 ELO, win rate 59%). From match no. 5 of the day on, things go best: 68% win rate, −21 ELO. Last 30 days: 23 matches, win rate 61%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.