Senda_

Argentina
On FACEIT since 2020 777 matches tracked 236 matches in 30 days
ELO ▼ 46
2,901
30-day peak: 2,947
Rank SA ▲ 119 places
#263
Argentina #52 in Argentina
30 days · prev. #382 · best #236
Last updated:
Next update possible in 33m 45s

How does Senda_ play?

Rating 1.14 (from 626 matches) K/R 0.83 ADR 90.3 from 777 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 626 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Deals serious damage
More damage per round than the level 10 · 2,750-2,999 ELO average.
Damage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (568 matches).

2,750-2,999 ELO

Compared with 11,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 2.9 from the last 627
Knife kills 8 in 627 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 84%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 108x 4K, 20 aces in 568 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 86%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +447
= Stayed the same
Rating at 1.15, ADR at 89.3, Win rate at 52%
▼ Got worse
K/R −0.04, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.82 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 627 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −282 ELO
124 matches · 46% win rate
In match 3 of the day −282 ELO
86 matches · 43% win rate
On Sundays −295 ELO, win rate 44%

Senda_ loses the most ELO on Dust 2: −282 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.53 · Mirage
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 627 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage333
53% right on the average
0.84 better than 84%
89.8 better than 84%
1.15 better than 79%
59% of 1,393 duels better than 86%
38% of 216 situations right on the average
Dust 2124
46% better than 23%
0.82 better than 78%
89.8 better than 83%
1.17 better than 81%
58% of 488 duels better than 79%
35% of 78 situations better than 39%
Nuke55
55% better than 46%
0.82 better than 71%
87.6 better than 72%
1.11 better than 58%
53% of 243 duels right on the average
41% of 39 situations better than 55%
Ancient39
49% better than 33%
0.80 better than 71%
87.7 better than 75%
1.10 better than 66%
49% of 137 duels better than 32%
27% of 22 situations better than 21%
Anubis31
48% better than 31%
0.81 better than 77%
90.7 better than 88%
1.10 better than 64%
58% of 163 duels better than 80%
46% of 13 situations better than 69%
Cache23
39% better than 7%
0.70 better than 16%
82.7 better than 41%
0.97 better than 13%
54% of 104 duels right on the average
28% of 18 situations better than 22%
Inferno15
40% better than 7%
0.88 better than 84%
95.5 better than 87%
1.27 better than 85%
58% of 59 duels better than 67%
50% of 10 situations better than 75%
Vertigo7
57% -
1.03 -
109.2 -
1.49-
67% of 46 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Senda_ plays

Across 777 matches Senda_ averages K/R 0.83 and ADR 90.3; the rating across the 626 rated matches is 1.14. Biggest strength: Damage per round (ADR) at 90.3, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 51% headshots. The strongest map is Nuke with a 55% win rate in 55 matches. In 323 of 626 matches the rating was 1.10 or higher (52%), in 171 it was below 0.90. In 568 matches with detailed stats: 108 4Ks and 20 aces. Best month by rating: August 2026 at 1.19. Senda_ loses the most ELO on Dust 2 (−282 ELO, win rate 46%). Things go best on Mirage (+251 ELO, win rate 53%). Match no. 4 of the day goes best: 59% win rate, +108 ELO. Improved over the last three months: ELO +447. Got weaker: K/R −0.04, Headshots −2 pp. Unchanged in recent months: Rating at 1.15, ADR at 89.3, Win rate at 52%. Last 30 days: 236 matches, win rate 49%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.