Senar1st

Turkey
On FACEIT since 2018 267 matches tracked 97 matches in 30 days
Last updated:

How does Senar1st play?

Rating 1.20 K/R 0.86 ADR 93.0 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 267 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 2.9
Zeus kills5 in 267 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 72x 4K, 7 aces in 258 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 7.6+3.5 · Ø 4.1 better than 97%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Senar1st is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 263 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.88
JulAugSepOct

Best month: October 2026 with 0.88.

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −51 ELO
43 matches · 60% win rate
From match 5 of the day −33 ELO
66 matches · 50% win rate
Between 12:00 and 18:00 +9 ELO, win rate 51%
On Tuesdays −13 ELO, win rate 41%

Senar1st loses the most ELO on Inferno: −51 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient62
56% better than 60%
0.83 better than 82%
89.5 better than 82%
1.16 better than 82%
54% of 336 duels better than 59%
39% of 38 situations better than 53%
Dust 254
54% better than 53%
0.88 better than 93%
93.9 better than 93%
1.24 better than 92%
61% of 311 duels better than 91%
46% of 13 situations better than 73%
Mirage53
66% better than 92%
0.88 better than 92%
95.5 better than 95%
1.23 better than 92%
57% of 272 duels better than 79%
32% of 25 situations better than 28%
Anubis52
44% better than 22%
0.82 better than 81%
91.9 better than 91%
1.12 better than 74%
52% of 320 duels right on the average
45% of 22 situations better than 66%
Inferno43
60% better than 58%
0.91 better than 90%
95.3 better than 89%
1.30 better than 91%
65% of 257 duels better than 93%
39% of 23 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How Senar1st plays

Across 267 matches Senar1st averages K/R 0.86, ADR 93.0 and a rating of 1.20. Biggest strength: Utility damage per round at 7.6, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 46% headshots. The strongest map is Mirage with a 66% win rate in 53 matches. In 156 of 267 matches the rating was 1.10 or higher (58%), in 52 it was below 0.90. In 258 matches with detailed stats: 72 4Ks and 7 aces. Best month by rating: October 2026 at 1.23. Senar1st loses the most ELO on Inferno (−51 ELO, win rate 60%). Things go best on Anubis (+18 ELO, win rate 44%). Match no. 2 of the day goes best: 70% win rate, −2 ELO. Last 30 days: 97 matches, win rate 59%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.