Selfbetrayal

Turkey
192 matches tracked
Last updated:

How does Selfbetrayal play?

Rating 1.01 (from 142 matches) K/R 0.72 ADR 80.7 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 2.4
Knife kills 1 in 192 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.2%+0.4 pp · Ø 12.8% better than 52%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 64%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 24x 4K, 3 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 72%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 92%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Win rate +16 pp
= Stayed the same
ADR at 81.4
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with May 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.73 (at the start 0.68). Just above the average (0.71).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −26 ELO
26 matches · 35% win rate
On Mirage −22 ELO
36 matches · 39% win rate
On Saturdays −78 ELO, win rate 24%

Selfbetrayal loses the most ELO on Inferno: −26 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.00 · Mirage
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
52% better than 55%
0.71 better than 42%
79.6 right on the average
1.03 better than 58%
50% of 114 duels right on the average
55% of 22 situations better than 88%
Mirage36
39% better than 14%
0.73 right on the average
82.2 better than 63%
1.07 better than 70%
52% of 128 duels better than 60%
39% of 18 situations better than 54%
Ancient26
81% better than 99%
0.81 better than 85%
86.3 better than 81%
1.13 better than 85%
49% of 108 duels better than 41%
36% of 14 situations better than 48%
Anubis26
38% better than 13%
0.71 better than 43%
78.6 better than 44%
0.95 better than 31%
34% of 83 duels better than 2%
46% of 13 situations better than 69%
Inferno26
35% better than 8%
0.62 better than 10%
74.5 better than 29%
0.87 better than 11%
40% of 72 duels better than 8%
25% of 12 situations better than 21%
Nuke18
50% better than 34%
0.82 better than 77%
89.3 better than 80%
1.13-
51% of 47 duels better than 44%
0% of 5 situations better than 1%
Cache13
46% -
0.59 -
71.6 -
0.80-
29% of 35 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Selfbetrayal plays

Across 192 matches Selfbetrayal averages K/R 0.72 and ADR 80.7; the rating across the 142 rated matches is 1.01. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Ancient with a 81% win rate in 26 matches. In 53 of 142 matches the rating was 1.10 or higher (37%), in 56 it was below 0.90. In 142 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. Selfbetrayal loses the most ELO on Inferno (−26 ELO, win rate 35%). Things go best on Dust 2 (+23 ELO, win rate 52%). Match no. 4 of the day goes best: 58% win rate. Improved over the last three months: K/R +0.05, Win rate +16 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 81.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.