Seleba666

Lithuania
144 matches tracked
Last updated:

How does Seleba666 play?

Rating 0.93 (from 143 matches) K/R 0.68 ADR 75.6 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 47%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 9%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (44%).

Headshot rate 58%+14 pp · Ø 44% better than 98%
AWP share of kills 1%−10 pp · Ø 11% better than 9%
K/D 0.93−0.04 · Ø 0.97 better than 41%
Pistol kills per match 2.7
Knife kills 1 in 144 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.1).

2K rounds 10.7%−2.0 pp · Ø 12.7% better than 10%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 63%
MVPs per match 1.6−0.5 · Ø 2.1 better than 5%
4Ks and aces 9x 4K, 2 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.25).

Utility hit rate 32%−3 pp · Ø 35% better than 38%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 30%
Enemies flashed per round 0.06−0.19 · Ø 0.25 better than 5%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 76.5, Headshots at 58%
▼ Got worse
Win rate −3 pp, ELO −161

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.70).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
38 matches · 45% win rate
Between 18:00 and 24:00 +73 ELO, win rate 43%
On Saturdays −57 ELO, win rate 35%

Seleba666 loses the most ELO on Dust 2: −57 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 1.87 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
45% better than 37%
0.69 better than 43%
76.7 better than 42%
0.97 better than 48%
48% of 190 duels better than 44%
57% of 14 situations better than 93%
Ancient32
56% better than 72%
0.69 better than 43%
77.1 better than 42%
0.95 better than 48%
53% of 166 duels better than 73%
27% of 15 situations better than 26%
Anubis21
48% better than 45%
0.72 better than 59%
81.3 better than 66%
0.98 right on the average
49% of 83 duels better than 46%
23% of 13 situations better than 16%
Mirage17
53% better than 63%
0.68 better than 40%
72.8 better than 26%
0.92 better than 34%
55% of 55 duels better than 81%
25% of 4 situations better than 19%
Cache16
31% -
0.61 -
72.1 -
0.83-
46% of 71 duels -
23% of 13 situations -
Nuke9
67% -
0.62 -
72.3 -
0.89-
45% of 22 duels -
33% of 3 situations -
Inferno8
63% -
0.62 -
68.9 -
0.90-
30% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Seleba666 plays

Across 144 matches Seleba666 averages K/R 0.68 and ADR 75.6; the rating across the 143 rated matches is 0.93. Biggest strength: Headshot rate at 58%, better than 98% of level 5 players. Averages 14.6 kills per match with 58% headshots. The strongest map is Ancient with a 56% win rate in 32 matches. In 37 of 143 matches the rating was 1.10 or higher (26%), in 65 it was below 0.90. In 86 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. Seleba666 loses the most ELO on Dust 2 (−57 ELO, win rate 45%). Things go best on Anubis (+101 ELO, win rate 48%). Got weaker: Win rate −3 pp, ELO −161. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 76.5, Headshots at 58%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.