Seld1nGod

Russia
On FACEIT since 2026 243 matches tracked 51 matches in 30 days
ELO ▲ 30
2,398
30-day peak: 2,501
Rank EU
#72,558
Russia #9,703 in Russia
Last updated:

How does Seld1nGod play?

Rating 1.08 (from 229 matches) K/R 0.80 ADR 86.7 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 229 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 27%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.05+0.03 · Ø 1.02 better than 55%
Pistol kills per match 3.3
Knife kills 1 in 243 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 76%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 76%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 47x 4K, 2 aces in 183 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 3%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +305
= Stayed the same
K/R at 0.80, Rating at 1.07, ADR at 86.3
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.73).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −54 ELO
20 matches · 35% win rate
In match 4 of the day −50 ELO
24 matches · 38% win rate
On Thursdays −55 ELO, win rate 48%

Seld1nGod loses the most ELO on Anubis: −54 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Highest rating in a match: 3.11 · Cache
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
53% better than 55%
0.79 better than 72%
85.7 better than 73%
1.04 right on the average
53% of 459 duels better than 59%
39% of 38 situations right on the average
Dust 249
55% better than 59%
0.80 better than 77%
86.9 better than 78%
1.07 better than 61%
52% of 289 duels better than 54%
46% of 13 situations better than 71%
Ancient42
64% better than 88%
0.84 better than 87%
91.6 better than 92%
1.12 better than 79%
61% of 201 duels better than 93%
28% of 25 situations better than 26%
Anubis20
35% better than 8%
0.79 better than 74%
85.3 better than 73%
1.07 better than 64%
49% of 134 duels better than 35%
14% of 7 situations better than 5%
Nuke19
53% better than 41%
0.75 better than 45%
80.5 better than 43%
1.01 better than 34%
49% of 99 duels better than 32%
45% of 11 situations better than 69%
Cache12
50% -
0.87 -
85.3 -
1.28-
47% of 75 duels -
50% of 4 situations -
Inferno9
67% -
0.84 -
91.7 -
1.08-
49% of 45 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Seld1nGod plays

Across 243 matches Seld1nGod averages K/R 0.80 and ADR 86.7; the rating across the 229 rated matches is 1.08. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 46% headshots. The strongest map is Ancient with a 64% win rate in 42 matches. In 102 of 229 matches the rating was 1.10 or higher (45%), in 72 it was below 0.90. In 183 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: June 2026 at 1.22. Seld1nGod loses the most ELO on Anubis (−54 ELO, win rate 35%). Things go best on Ancient (+30 ELO, win rate 64%). Match no. 3 of the day goes best: 70% win rate, +23 ELO. Improved over the last three months: Headshots +4 pp, ELO +305. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.07, ADR at 86.3. Last 30 days: 51 matches, win rate 55%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.