Sek0ni

Russia
On FACEIT since 2020 95 matches tracked 19 matches in 30 days
Last updated:

How does Sek0ni play?

Rating 1.09 K/R 0.76 ADR 80.6 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

Sek0ni gets the first kill in 7 of 100 rounds. 4 percentage points below the level 10 average (11%).

Rounds with first kill 7%−4 pp better than 7%
Opening duels won 48%−3 pp better than 22%

Clutch

Strength
Last one alive

Averages 2.8 kills per match as the last one alive. 1.2 above the level 10 average (1.6).

Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 34%+13 pp better than 97%
Clutch kills per match 2.8+1.2 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.15 kills per death. 0.11 above the level 10 average (1.04).

Headshot rate 51%0 pp on par
AWP share of kills 2%−9 pp better than 13%
K/D 1.15+0.11 better than 83%
Pistol kills per match 3.1
Knife kills 2 in 95 matches

Impact

Average
Damage and big rounds

Sek0ni gets exactly 3 kills in 5.0 of 100 rounds. 0.9 percentage points above the level 10 average (4.1%).

2K rounds 13.5%+0.1 pp better than 49%
3K rounds 5.0%+0.9 pp better than 82%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 9x 4K, 0 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.2 utility damage per round from HEs and mollies. 1.9 below the level 10 average (4.1).

Utility hit rate 30%−5 pp better than 19%
Utility damage per round 2.2−1.9 better than 5%
Enemies flashed per round 0.36+0.06 better than 69%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
Whether Sek0ni is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.85
AugSepOct

Best month: October 2026 with 0.85.

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
38 matches · 53% win rate
In match 2 of the day ±0 ELO
22 matches · 50% win rate
Between 12:00 and 18:00 −23 ELO, win rate 48%

Sek0ni loses the most ELO on Mirage: −23 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.80 · Dust 2
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
53% better than 54%
0.77 better than 63%
83.3 better than 63%
1.07 better than 62%
49% of 119 duels better than 34%
48% of 40 situations better than 78%
Dust 233
70% better than 95%
0.78 better than 68%
78.9 better than 38%
1.14 better than 79%
52% of 106 duels on par
50% of 28 situations better than 82%
Anubis10
40% -
0.67 -
73.7 -
0.95-
37% of 27 duels -
17% of 6 situations -
Nuke7
43% -
0.75 -
81.9 -
1.10-
61% of 18 duels -
17% of 6 situations -
Ancient5
100% -
0.84 -
85.2 -
1.32-
47% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sek0ni plays

Across 95 matches Sek0ni averages K/R 0.76, ADR 80.6 and a rating of 1.09. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 players. Averages 17.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 70% win rate in 33 matches. In 39 of 95 matches the rating was 1.10 or higher (41%), in 27 it was below 0.90. In 93 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.18. Sek0ni loses the most ELO on Mirage (−23 ELO, win rate 53%). Things go best in match 1 of the day (+25 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +25 ELO. Last 30 days: 19 matches, win rate 68%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.