Seit00k

KZ
162 matches tracked 40 matches in 30 days
Last updated:

How does Seit00k play?

Rating 0.99 (from 40 matches) K/R 0.77 ADR 80.9 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+5.0 pp better than 96%
Opening duels won 51%+1 pp better than 54%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+10 pp better than 90%
Clutch 1v2 won 20%−1 pp better than 43%
Clutch kills per match 1.0−0.7 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−7 pp better than 14%
AWP share of kills 35%+25 pp better than 98%
K/D 0.98−0.01 better than 42%
Pistol kills per match 2.9
Knife kills 12 in 162 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.9 pp better than 87%
Rounds with 3K 3.8%−0.1 pp better than 44%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 27x 4K, 3 aces in 100 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 21%
Utility damage per round 1.7−2.5 better than 2%
Enemies flashed per round 0.29+0.01 better than 55%
Rounds with a death 78%+5.0 pp better than 3%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 81.1, ELO at 1,384
▼ Got worse
Headshots −3 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.77).

Patterns

From the last 162 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −31 ELO
25 matches · 52% wins
In match 3 of the day −2 ELO
21 matches · 38% wins
In match 1 of the day +47 ELO
26 matches · 42% wins

Seit00k loses the most ELO on Ancient: −31 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.55 · Inferno
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 61%
0.79 better than 78%
83.2 better than 68%
1.18–
46% of 293 duels better than 27%
24% of 21 situations better than 16%
Mirage39
46% better than 33%
0.77 better than 70%
81.7 better than 61%
0.87–
55% of 265 duels better than 77%
44% of 18 situations better than 68%
Ancient25
52% better than 56%
0.75 better than 63%
78.0 better than 41%
0.69–
43% of 138 duels better than 13%
57% of 7 situations better than 90%
Anubis20
45% better than 30%
0.75 better than 59%
79.6 better than 47%
0.85–
57% of 144 duels better than 82%
80% of 5 situations better than 98%
Inferno16
38% better than 11%
0.72 level
79.1 level
1.16–
46% of 113 duels better than 22%
0% of 3 situations better than 2%
Nuke9
78% –
0.79 –
77.4 –
0.96–
50% of 46 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Seit00k plays

Across 162 matches Seit00k averages K/R 0.77 and ADR 80.9; the rating across the 40 rated matches is 0.99. Biggest strength: Rounds with first kill at 15%. That is better than 96% of players on level 8. Most room to improve: Utility damage per round at 1.7. That is better than only 2% of players on level 8. On average 17.2 kills per match, 40% of them headshots. The strongest map is Dust 2 with a 53% win rate in 49 matches. In 15 of 40 matches the rating was 1.10 or higher (38%), in 17 it was below 0.90. In 100 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 0.99. Seit00k loses the most ELO on Ancient (−31 ELO, win rate 52%). Things go best on Dust 2 (+47 ELO, win rate 53%). Got weaker: Headshots −3 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.1, ELO at 1,384. Last 30 days: 40 matches, win rate 48%, ELO balance +38.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.