SeiS_yrq

Russia
On FACEIT since 2025 218 matches tracked 46 matches in 30 days
ELO ▼ 47
2,238
30-day peak: 2,285
Rank EU
#120,705
Russia #34,215 in Russia
Last updated:

How does SeiS_yrq play?

Rating 1.02 (from 181 matches) K/R 0.75 ADR 82.1 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Knife kills 2 in 218 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 36x 4K, 4 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.16, ADR −8.9, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.74 (at the start 0.82). Right on the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
32 matches · 47% win rate
In match 4 of the day −25 ELO
30 matches · 43% win rate
On Sundays +25 ELO, win rate 43%

SeiS_yrq loses the most ELO on Ancient: −25 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.99 · Dust 2

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
50% right on the average
0.71 better than 36%
78.5 better than 40%
0.96 better than 27%
49% of 249 duels better than 38%
48% of 23 situations better than 78%
Dust 250
56% better than 66%
0.83 better than 87%
90.5 better than 89%
1.11 better than 76%
53% of 186 duels better than 60%
25% of 16 situations better than 17%
Ancient32
47% better than 33%
0.72 better than 37%
81.5 better than 51%
1.00 better than 38%
53% of 118 duels better than 60%
31% of 16 situations better than 34%
Nuke23
74% better than 96%
0.77 better than 54%
81.1 better than 43%
0.99 better than 31%
52% of 101 duels better than 45%
20% of 15 situations better than 12%
Anubis17
47% better than 34%
0.84 better than 89%
85.3 better than 74%
1.10 better than 74%
61% of 62 duels better than 93%
22% of 9 situations better than 14%
Inferno10
60% -
0.75 -
78.5 -
1.15-
44% of 25 duels -
50% of 4 situations -
Cache9
33% -
0.64 -
69.0 -
0.90-
54% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SeiS_yrq plays

Across 218 matches SeiS_yrq averages K/R 0.75 and ADR 82.1; the rating across the 181 rated matches is 1.02. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Nuke with a 74% win rate in 23 matches. In 75 of 181 matches the rating was 1.10 or higher (41%), in 68 it was below 0.90. In 172 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: June 2026 at 1.15. SeiS_yrq loses the most ELO on Ancient (−25 ELO, win rate 47%). Things go best on Dust 2 (+33 ELO, win rate 56%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, Rating −0.16, ADR −8.9, Win rate −10 pp. Last 30 days: 46 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.