Seeba-

Estonia
On FACEIT since 2020 153 matches tracked 20 matches in 30 days
Last updated:

How does Seeba- play?

Rating 0.99 (from 103 matches) K/R 0.68 ADR 75.8 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 103 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 3.0
Knife kills 1 in 153 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 11x 4K, 2 aces in 103 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +4.4, ELO +51
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, Win rate −8 pp

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.69 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
49 matches · 45% win rate
In match 4 of the day −50 ELO
20 matches · 45% win rate
On Thursdays −26 ELO, win rate 45%

Seeba- loses the most ELO on Mirage: −55 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Cache
  2. Most kills in a match: 34 · Inferno
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
45% better than 28%
0.70 better than 33%
78.3 better than 39%
1.03 better than 53%
55% of 119 duels better than 74%
42% of 19 situations better than 60%
Nuke23
74% better than 95%
0.66 better than 9%
72.0 better than 7%
0.99 better than 27%
63% of 71 duels better than 96%
54% of 13 situations better than 83%
Inferno22
45% better than 23%
0.70 better than 36%
77.4 better than 36%
1.07-
53% of 47 duels better than 58%
60% of 10 situations better than 92%
Ancient17
53% better than 54%
0.62 better than 5%
69.8 better than 5%
0.85-
52% of 48 duels better than 55%
57% of 7 situations better than 90%
Anubis17
65% better than 88%
0.63 better than 7%
73.2 better than 11%
0.88-
56% of 32 duels better than 77%
29% of 7 situations better than 29%
Dust 211
64% -
0.66 -
76.5 -
1.07-
50% of 6 duels -
0% of 1 situations -
Cache9
33% -
0.70 -
85.8 -
0.94-
56% of 32 duels -
0% of 8 situations -
Vertigo3
67% -
0.85 -
82.4 -
1.15-
86% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Seeba- plays

Across 153 matches Seeba- averages K/R 0.68 and ADR 75.8; the rating across the 103 rated matches is 0.99. Biggest strength: Utility damage per round at 8.6, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 55% headshots. The strongest map is Nuke with a 74% win rate in 23 matches. In 37 of 103 matches the rating was 1.10 or higher (36%), in 39 it was below 0.90. In 103 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. Seeba- loses the most ELO on Mirage (−55 ELO, win rate 45%). Things go best from match 5 of the day (+51 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +51 ELO. Improved over the last three months: K/R +0.06, ADR +4.4, ELO +51. Got weaker: Headshots −7 pp, Win rate −8 pp. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.