Sedmnt4k

North Korea
82 matches tracked
ELO ▼ 1
2,451
30-day peak: 2,452
Rank OCE ▲ 10 places
#317
North Korea #2 in North Korea
30 days · prev. #327 · best #300
Last updated:

How does Sedmnt4k play?

Rating 0.91 (from 32 matches) K/R 0.70 ADR 80.1 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 28% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 3x 4K, 0 aces in 32 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.68, ADR at 80.4
▼ Got worse
Win rate −20 pp, ELO −308

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
21 matches · 38% win rate
In match 1 of the day −52 ELO
27 matches · 44% win rate
Between 12:00 and 18:00 −91 ELO, win rate 33%

Sedmnt4k loses the most ELO on Dust 2: −52 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.35 · Anubis
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
56% better than 64%
0.69 better than 23%
80.4 better than 42%
0.91-
53% of 45 duels better than 55%
-
Dust 221
38% better than 10%
0.65 better than 10%
74.4 better than 17%
0.82-
46% of 52 duels better than 23%
40% of 5 situations better than 56%
Mirage16
44% better than 21%
0.68 better than 21%
78.5 better than 36%
0.75-
75% of 16 duels better than 99%
67% of 3 situations better than 97%
Anubis6
83% -
0.82 -
92.2 -
1.10-
51% of 35 duels -
50% of 2 situations -
Nuke6
50% -
0.90 -
89.9 -
1.10-
50% of 24 duels -
0% of 2 situations -
Inferno4
25% -
0.70 -
82.8 -
0.79-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sedmnt4k plays

Across 82 matches Sedmnt4k averages K/R 0.70 and ADR 80.1; the rating across the 32 rated matches is 0.91. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.91, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 48% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 8 of 32 matches the rating was 1.10 or higher (25%), in 17 it was below 0.90. In 32 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. Sedmnt4k loses the most ELO on Dust 2 (−52 ELO, win rate 38%). Things go best on Ancient (+28 ELO, win rate 56%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −20 pp, ELO −308. Unchanged in recent months: K/R at 0.68, ADR at 80.4. Last 30 days: 3 matches, win rate 67%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.