Seahawks

Hungary
On FACEIT since 2024 134 matches tracked 32 matches in 30 days
ELO ▲ 4
2,113
30-day peak: 2,122
Rank EU
#174,613
Hungary #868 in Hungary
Last updated:

How does Seahawks play?

Rating 1.07 K/R 0.78 ADR 82.6 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 134 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.3
Knife kills 1 in 134 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 18x 4K, 3 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 94%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +13 pp, ELO +299
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −4.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −45 ELO
45 matches · 42% win rate
In match 2 of the day +1 ELO
37 matches · 43% win rate
Between 0:00 and 6:00 −32 ELO, win rate 43%
On Mondays −10 ELO, win rate 36%

Seahawks loses the most ELO on Inferno: −45 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 46 · Ancient
  3. Highest rating in a match: 2.13 · Inferno

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
65% better than 87%
0.81 better than 81%
87.9 better than 81%
1.12 better than 79%
54% of 262 duels better than 66%
52% of 23 situations better than 86%
Inferno45
42% better than 19%
0.75 right on the average
78.3 better than 30%
1.03 better than 38%
52% of 209 duels better than 42%
46% of 24 situations better than 68%
Nuke24
50% better than 32%
0.77 better than 54%
80.6 better than 40%
1.05 better than 48%
49% of 115 duels better than 29%
53% of 19 situations better than 80%
Anubis12
33% -
0.81 -
81.1 -
1.08-
50% of 40 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Seahawks plays

Across 134 matches Seahawks averages K/R 0.78, ADR 82.6 and a rating of 1.07. Biggest strength: Utility damage per round at 6.7, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 55% headshots. The strongest map is Ancient with a 65% win rate in 51 matches. In 56 of 134 matches the rating was 1.10 or higher (42%), in 47 it was below 0.90. In 87 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. Seahawks loses the most ELO on Inferno (−45 ELO, win rate 42%). Things go best on Ancient (+69 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +68 ELO. Improved over the last three months: Headshots +4 pp, Win rate +13 pp, ELO +299. Got weaker: K/R −0.06, Rating −0.10, ADR −4.6. Last 30 days: 32 matches, win rate 44%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.