Se_QuR

Poland
On FACEIT since 2019 261 matches tracked 45 matches in 30 days
ELO ▲ 68
2,225
30-day peak: 2,325
Rank EU
#125,671
Poland #6,281 in Poland
Last updated:

How does Se_QuR play?

Rating 0.99 K/R 0.71 ADR 74.7 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 261 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.9
Knife kills 21 in 261 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 2 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 73.7, Win rate at 49%, ELO at 2,225
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −91 ELO
51 matches · 43% win rate
On Dust 2 −77 ELO
34 matches · 50% win rate
On Tuesdays −56 ELO, win rate 35%

Se_QuR loses the most ELO on Anubis: −91 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 1.81 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
55% better than 64%
0.71 better than 37%
74.1 better than 20%
0.98 better than 35%
46% of 168 duels better than 22%
34% of 50 situations better than 40%
Anubis51
43% better than 21%
0.74 right on the average
77.4 better than 30%
1.02 better than 46%
48% of 168 duels better than 30%
36% of 33 situations better than 46%
Ancient35
43% better than 21%
0.72 better than 38%
75.3 better than 19%
1.01 better than 42%
50% of 116 duels better than 43%
42% of 26 situations better than 59%
Dust 234
50% better than 44%
0.67 better than 18%
71.5 better than 9%
0.92 better than 15%
46% of 125 duels better than 22%
27% of 22 situations better than 22%
Cache25
44% -
0.74 -
74.3 -
0.99-
59% of 85 duels -
15% of 20 situations -
Inferno25
52% better than 43%
0.69 better than 31%
73.6 better than 18%
0.96 better than 27%
45% of 87 duels better than 13%
36% of 11 situations right on the average
Nuke24
58% better than 60%
0.76 right on the average
77.3 better than 23%
1.06 right on the average
57% of 84 duels better than 72%
73% of 11 situations better than 98%
Aim_map_faceit3
33% -
0.49 -
59.3 -
0.82-
49% of 71 duels -
49% of 71 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Se_QuR plays

Across 261 matches Se_QuR averages K/R 0.71, ADR 74.7 and a rating of 0.99. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 58% headshots. The strongest map is Nuke with a 58% win rate in 24 matches. In 93 of 261 matches the rating was 1.10 or higher (36%), in 95 it was below 0.90. In 185 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. Se_QuR loses the most ELO on Anubis (−91 ELO, win rate 43%). Things go best on Nuke (+49 ELO, win rate 58%). Match no. 3 of the day goes best: 57% win rate, −24 ELO. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 73.7, Win rate at 49%, ELO at 2,225. Last 30 days: 45 matches, win rate 47%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.