SeNaiFada

Portugal
161 matches tracked 19 matches in 30 days
Last updated:

How does SeNaiFada play?

Rating 1.05 (from 75 matches) K/R 0.74 ADR 80.8 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 21% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2.0 pp better than 83%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 18%+7 pp better than 81%
K/D 1.030.00 level
Pistol kills per match 2.8
Knife kills 2 in 161 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 16x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.0−1.1 better than 21%
Enemies flashed per round 0.14−0.16 better than 10%
Rounds with a death 72%+1.0 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.74, Headshots at 47%
▼ Got worse
ADR −7.4, ELO −65

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.74 (at the start 0.77).

Patterns

From the last 161 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −71 ELO
35 matches · 40% wins
On Mirage −25 ELO
41 matches · 49% wins
On Ancient −20 ELO
20 matches · 45% wins

SeNaiFada loses the most ELO in match 1 of the day: −71 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Anubis
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 38%
0.77 better than 62%
80.3 better than 47%
1.08 better than 63%
57% of 159 duels better than 80%
40% of 20 situations better than 56%
Dust 240
43% better than 19%
0.70 better than 30%
79.5 better than 43%
0.99 better than 33%
53% of 198 duels better than 60%
36% of 25 situations better than 44%
Ancient20
45% better than 23%
0.82 better than 81%
84.9 better than 67%
1.23–
47% of 78 duels better than 26%
42% of 19 situations better than 65%
Anubis19
53% level
0.76 better than 60%
85.0 better than 71%
1.04–
57% of 99 duels better than 80%
25% of 8 situations better than 22%
Cache14
29% –
0.67 –
73.4 –
1.11–
45% of 69 duels –
50% of 6 situations –
Inferno14
64% –
0.72 –
78.4 –
0.95–
57% of 63 duels –
56% of 9 situations –
Nuke9
67% –
0.67 –
77.9 –
0.87–
50% of 44 duels –
60% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How SeNaiFada plays

Across 161 matches SeNaiFada averages K/R 0.74 and ADR 80.8; the rating across the 75 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%. That is better than 83% of players on level 10. Most room to improve: Utility damage per round at 3.0. That is better than only 21% of players on level 10. On average 16.1 kills per match, 47% of them headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 26 of 75 matches the rating was 1.10 or higher (35%), in 26 it was below 0.90. In 131 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: September 2026 at 1.05. SeNaiFada loses the most ELO in match 1 of the day (−71 ELO, win rate 40%). Things go best in match 2 of the day (+3 ELO, win rate 61%). Improved over the last three months: Win rate +5 pp. Got weaker: ADR −7.4, ELO −65. Unchanged in recent months: K/R at 0.74, Headshots at 47%. Last 30 days: 19 matches, win rate 58%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.