Se1Kuro

French Southern Territories
On FACEIT since 2021 166 matches tracked 82 matches in 30 days
ELO ▲ 299
2,646
30-day peak: 2,646
Rank EU
#31,496
French Southern Territories #8 in French Southern Territories
Last updated:

How does Se1Kuro play?

Rating 1.09 K/R 0.78 ADR 83.6 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 166 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 13x 4K, 3 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 2%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +286
= Stayed the same
Rating at 1.08, Win rate at 58%
▼ Got worse
K/R −0.05, ADR −4.9, Headshots −2 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
57 matches · 63% win rate
In match 2 of the day −35 ELO
31 matches · 52% win rate
On Saturdays ±0 ELO, win rate 45%

Se1Kuro loses the most ELO on Dust 2: −62 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 2.36 · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
63% better than 84%
0.76 better than 57%
82.3 better than 55%
1.07 better than 57%
53% of 219 duels better than 55%
29% of 28 situations better than 24%
Mirage53
58% better than 72%
0.82 better than 80%
87.2 better than 77%
1.14 better than 78%
53% of 207 duels better than 57%
52% of 23 situations better than 85%
Ancient18
56% better than 60%
0.70 better than 24%
76.3 better than 19%
0.97 better than 25%
55% of 74 duels better than 65%
17% of 6 situations better than 7%
Inferno14
64% -
0.77 -
82.2 -
1.11-
54% of 63 duels -
56% of 9 situations -
Cache10
50% -
0.92 -
95.6 -
1.28-
64% of 39 duels -
20% of 5 situations -
Anubis9
44% -
0.69 -
73.5 -
0.95-
38% of 40 duels -
50% of 6 situations -
Nuke5
40% -
0.77 -
85.7 -
1.06-
46% of 37 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Se1Kuro plays

Across 166 matches Se1Kuro averages K/R 0.78, ADR 83.6 and a rating of 1.09. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 82 of 166 matches the rating was 1.10 or higher (49%), in 47 it was below 0.90. In 103 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: July 2026 at 1.11. Se1Kuro loses the most ELO on Dust 2 (−62 ELO, win rate 63%). Things go best on Mirage (+20 ELO, win rate 58%). From match no. 5 of the day on, things go best: 63% win rate, −58 ELO. Improved over the last three months: ELO +286. Got weaker: K/R −0.05, ADR −4.9, Headshots −2 pp. Unchanged in recent months: Rating at 1.08, Win rate at 58%. Last 30 days: 82 matches, win rate 63%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.