Sdr_G
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.95 K/D and so just below the average (0.98).
Impact
AverageExactly 3 kills in 2.5% of rounds and so well below the average (3.8%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.72 (at the start 0.66). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02. Last 3 months: 1.01 (at the start 0.92). Just above the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 78.8. Last 3 months: 76.1 (at the start 78.2). Slightly below the average (78.8).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months: 46% (at the start 44%). Just below the average (47%).
Matches won (win rate)
Best month: June 2026 with 50%. Last 3 months: 42% (at the start 49%). Clearly below the average (47%).
Best month: October 2026 with 1,696. Last 3 months: 1,494 (at the start 1,472).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Sdr_G loses the most ELO on Dust 2: −23 ELO, 59% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Nuke
- Highest rating in a match: 1.73 · Nuke
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sdr_G plays
Across 61 matches Sdr_G averages K/R 0.68, ADR 77.4 and a rating of 0.96. Most room to improve: Utility hit rate at 25%, better than only 4% of level 7 players. Averages 14.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 59% win rate in 27 matches. In 20 of 61 matches the rating was 1.10 or higher (33%), in 29 it was below 0.90. In 24 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. Sdr_G loses the most ELO on Dust 2 (−23 ELO, win rate 59%). Improved over the last three months: K/R +0.06, Rating +0.09, Headshots +2 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: ADR at 76.1, ELO at 1,494. Last 30 days: 11 matches, win rate 45%, net ELO −143.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.