SdivZx

China
On FACEIT since 2024 133 matches tracked 75 matches in 30 days
ELO ▲ 33
2,063
30-day peak: 2,063
Rank NA ▼ 400 places
#6,439
China #160 in China
30 days · prev. #6,039 · best #6,039
Last updated:

How does SdivZx play?

Rating 1.04 (from 112 matches) K/R 0.75 ADR 82.7 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 112 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 25% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 21x 4K, 4 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 82.5, Headshots at 61%
▼ Got worse
Win rate −7 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −122 ELO
53 matches · 45% win rate
From match 5 of the day +50 ELO
34 matches · 35% win rate
Between 6:00 and 12:00 −16 ELO, win rate 34%
On Saturdays −20 ELO, win rate 38%

SdivZx loses the most ELO on Mirage: −122 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Dust 2
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
45% better than 28%
0.76 better than 61%
83.7 better than 67%
1.04 better than 56%
47% of 172 duels better than 28%
37% of 19 situations better than 47%
Dust 248
52% right on the average
0.75 better than 55%
82.5 better than 58%
1.06 better than 60%
55% of 164 duels better than 71%
50% of 20 situations better than 81%
Ancient17
47% better than 34%
0.73 better than 43%
78.6 better than 34%
1.09 better than 70%
56% of 54 duels better than 75%
56% of 9 situations better than 88%
Anubis6
17% -
0.69 -
85.4 -
0.84-
42% of 24 duels -
75% of 4 situations -
Cache3
67% -
0.83 -
91.9 -
0.98-
57% of 14 duels -
0% of 2 situations -
Nuke3
33% -
0.66 -
73.4 -
0.91-
33% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SdivZx plays

Across 133 matches SdivZx averages K/R 0.75 and ADR 82.7; the rating across the 112 rated matches is 1.04. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 61% headshots. The strongest map is Dust 2 with a 52% win rate in 48 matches. In 41 of 112 matches the rating was 1.10 or higher (37%), in 47 it was below 0.90. In 112 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. SdivZx loses the most ELO on Mirage (−122 ELO, win rate 45%). Things go best on Dust 2 (+13 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, −69 ELO. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.5, Headshots at 61%. Last 30 days: 75 matches, win rate 44%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.