Scyph4

Mongolia
On FACEIT since 2024 189 matches tracked 50 matches in 30 days
ELO
1,891
Peak across the last 189 matches: 1,896
Rank SEA ▼ 1,561 places
#8,357
30 days · prev. #6,796 · best #4,333
Last updated:

How does Scyph4 play?

Rating 1.15 (from 139 matches) K/R 0.81 ADR 84.4 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
Multi-killsEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 3.2
Knife kills 7 in 189 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.6+0.2 · Ø 2.4 better than 76%
4Ks and aces 32x 4K, 2 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.09, Rating +0.11, ADR +7.3, ELO +69
= Stayed the same
Win rate at 55%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.84 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
55 matches · 44% win rate
In match 2 of the day −23 ELO
27 matches · 33% win rate
Between 6:00 and 12:00 +28 ELO, win rate 48%

Scyph4 loses the most ELO on Dust 2: −41 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.99 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
44% better than 22%
0.79 better than 70%
84.1 better than 64%
1.10 better than 67%
51% of 198 duels better than 46%
35% of 23 situations better than 42%
Mirage48
63% better than 87%
0.81 better than 78%
82.2 better than 57%
1.17 better than 84%
53% of 161 duels better than 60%
41% of 22 situations better than 59%
Ancient37
54% better than 55%
0.81 better than 76%
85.4 better than 67%
1.16 better than 83%
54% of 126 duels better than 65%
33% of 15 situations better than 39%
Inferno17
47% better than 26%
0.79 better than 70%
84.0 better than 62%
1.03-
58% of 78 duels better than 78%
0% of 3 situations better than 1%
Nuke17
53% better than 45%
0.82 better than 73%
83.7 better than 56%
1.12-
54% of 82 duels better than 57%
29% of 14 situations better than 21%
Anubis12
92% -
0.89 -
90.9 -
1.38-
58% of 45 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Scyph4 plays

Across 189 matches Scyph4 averages K/R 0.81 and ADR 84.4; the rating across the 139 rated matches is 1.15. Biggest strength: Rating at 1.15, better than 86% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · all ELO ranges players. Averages 17.8 kills per match with 54% headshots. The strongest map is Anubis with a 92% win rate in 12 matches. In 77 of 139 matches the rating was 1.10 or higher (55%), in 37 it was below 0.90. In 118 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: October 2026 at 1.18. Scyph4 loses the most ELO on Dust 2 (−41 ELO, win rate 44%). Things go best in match 4 of the day (+14 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +14 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +7.3, ELO +69. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 50 matches, win rate 56%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.