Sculpy_

United Kingdom
On FACEIT since 2017 92 matches tracked 49 matches in 30 days
ELO ▼ 151
2,486
30-day peak: 2,637
Rank EU
#55,517
United Kingdom #994 in United Kingdom
Last updated:

How does Sculpy_ play?

Rating 1.15 K/R 0.80 ADR 85.9 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 92 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 33% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 10%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.22+0.19 · Ø 1.03 better than 90%
Pistol kills per match 2.8
Knife kills 1 in 92 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 91%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 14x 4K, 1 ace in 69 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.29).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.64+0.35 · Ø 0.29 better than 98%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.15, ADR at 85.7, Headshots at 52%, ELO at 2,538
▼ Got worse
Win rate −8 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Highest rating in a match: 2.79 · Inferno
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis21
57% better than 65%
0.79 better than 70%
83.0 better than 58%
1.14 better than 78%
50% of 80 duels better than 41%
24% of 17 situations better than 16%
Nuke17
59% better than 62%
0.86 better than 83%
89.7 better than 81%
1.20 better than 83%
56% of 86 duels better than 67%
43% of 7 situations better than 58%
Inferno16
56% better than 55%
0.87 better than 88%
95.2 better than 92%
1.33 better than 94%
60% of 52 duels better than 80%
38% of 13 situations right on the average
Ancient15
47% better than 32%
0.77 better than 62%
84.3 better than 63%
1.06 better than 60%
58% of 52 duels better than 80%
50% of 10 situations better than 79%
Cache14
36% -
0.75 -
81.9 -
1.08-
48% of 52 duels -
40% of 5 situations -
Dust 25
40% -
0.62 -
72.8 -
0.89-
38% of 21 duels -
50% of 2 situations -
Mirage3
33% -
0.75 -
74.6 -
1.03-
45% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sculpy_ plays

Across 92 matches Sculpy_ averages K/R 0.80, ADR 85.9 and a rating of 1.15. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 47 of 92 matches the rating was 1.10 or higher (51%), in 28 it was below 0.90. In 69 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.17. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.15, ADR at 85.7, Headshots at 52%, ELO at 2,538. Last 30 days: 49 matches, win rate 47%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.