Scrypt_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (49%).
Clutch
Average57% of 1v1s won and so well above the average (39%).
Weapons and aim
Average0.89 K/D and so slightly below the average (0.97).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (3.7%).
Utility and deaths
Strength41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.61 (at the start 0.75). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.05. Last 3 months: 0.86 (at the start 1.05). Well below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 82.8. Last 3 months: 67.6 (at the start 82.8). Well below the average (78.3).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 37% (at the start 52%). Well below the average (44%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 45% (at the start 59%). Well below the average (52%).
Best month: August 2026 with 1,302. Last 3 months: 1,161 (at the start 1,247).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 54%.
Patterns
From the last 104 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Scrypt_ loses the most ELO on Mirage: −21 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 1.65 · Ancient
- Most kills in a match: 41 · Dust 2
Maps in detail
from the last 104 matchesCompared with players on the same level who have at least 15 matches on the map.
How Scrypt_ plays
Across 104 matches Scrypt_ averages K/R 0.64, ADR 70.9 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 5 players. Most room to improve: Opening duels won at 42%, better than only 5% of level 5 players. Averages 14.0 kills per match with 41% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 29 of 104 matches the rating was 1.10 or higher (28%), in 54 it was below 0.90. In 73 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. Scrypt_ loses the most ELO on Mirage (−21 ELO, win rate 48%). Things go best on Dust 2 (+16 ELO, win rate 43%). Got weaker: K/R −0.14, Rating −0.19, ADR −15.2, Headshots −15 pp, Win rate −14 pp, ELO −86. Last 30 days: 14 matches, win rate 29%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.