ScreaM

Morocco
FACEIT verified FACEIT verified On FACEIT since 2013 111 matches tracked
ELO ▲ 101
3,052
30-day peak: 3,052
Rank EU ▼ 761 places
#6,619
Morocco #10 in Morocco
30 days · prev. #5,858 · best #5,858
Last updated:

How does ScreaM play?

Rating 1.14 (from 110 matches) K/R 0.80 ADR 82.5 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 108 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Strength
Where do the kills come from?

76% headshots and so well above the average (53%).

Headshot rate 76%+23 pp · Ø 53% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 3.2 from the last 109
Knife kills 3 in 109 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 19x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 91%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +84
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.09, ADR −8.9, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.77 (at the start 0.85). Just above the average (0.75).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
27 matches · 56% win rate
Between 12:00 and 18:00 −1 ELO, win rate 54%

ScreaM loses the most ELO on Mirage: −56 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 36 · Cache
  3. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
59% better than 66%
0.70 better than 23%
74.8 better than 15%
0.99 better than 22%
56% of 127 duels better than 69%
60% of 15 situations better than 93%
Mirage27
56% better than 55%
0.87 better than 89%
88.5 better than 78%
1.22 better than 88%
49% of 98 duels better than 28%
36% of 11 situations better than 41%
Anubis17
82% better than 99%
0.84 better than 85%
81.2 better than 48%
1.26 better than 93%
54% of 56 duels better than 59%
50% of 6 situations better than 76%
Cache11
45% -
0.80 -
88.0 -
1.13-
49% of 47 duels -
17% of 6 situations -
Inferno9
67% -
0.86 -
88.8 -
1.30-
60% of 35 duels -
60% of 5 situations -
Ancient6
50% -
0.78 -
79.7 -
1.05-
35% of 23 duels -
50% of 4 situations -
Nuke6
67% -
0.91 -
87.4 -
1.28-
55% of 20 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ScreaM plays

Across 111 matches ScreaM averages K/R 0.80 and ADR 82.5; the rating across the 110 rated matches is 1.14. Biggest strength: Headshot rate at 76%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 76% headshots. The strongest map is Anubis with a 82% win rate in 17 matches. In 57 of 108 matches the rating was 1.10 or higher (53%), in 32 it was below 0.90. In 70 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.26. ScreaM loses the most ELO on Mirage (−56 ELO, win rate 56%). Things go best in match 1 of the day (+56 ELO, win rate 77%). Match no. 1 of the day goes best: 77% win rate, +56 ELO. Improved over the last three months: Headshots +2 pp, ELO +84. Got weaker: K/R −0.08, Rating −0.09, ADR −8.9, Win rate −7 pp. Last 30 days: 7 matches, win rate 86%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.