ScoutMaster9

CO
157 matches tracked 27 matches in 30 days
Last updated:

How does ScoutMaster9 play?

Rating 0.89 (from 108 matches) K/R 0.68 ADR 79.5 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 10
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

ScoutMaster9 wins 43 of 100 opening duels. 8 percentage points below the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 43%−8 pp better than 3%

Clutch

Average
Last one alive

Averages 1.1 kills per match as the last one alive. 0.5 below the level 10 average (1.6).

Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.89 kills per death. 0.15 below the level 10 average (1.04).

Headshot rate 46%−5 pp better than 26%
AWP share of kills 5%−6 pp better than 30%
K/D 0.89−0.15 better than 6%
Pistol kills per match 3.0
Knife kills 2 in 157 matches

Impact

Weakness
Damage and big rounds

ScoutMaster9 gets exactly 2 kills in 10.3 of 100 rounds. 3.1 percentage points below the level 10 average (13.4%).

2K rounds 10.3%−3.1 pp better than 1%
3K rounds 3.3%−0.8 pp better than 16%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 17x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

ScoutMaster9 dies in 76 of 100 rounds. 5 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 5.4+1.3 better than 80%
Enemies flashed per round 0.32+0.02 better than 58%
Deaths per round 76%+5 pp better than 7%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +6 pp
= Stayed the same
ADR at 78.5
▼ Got worse
K/R −0.09, Headshots −5 pp, ELO −324

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.65 (at the start 0.74). 0.09 below the level 10 average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −41 ELO
30 matches · 47% win rate
In match 3 of the day −30 ELO
22 matches · 32% win rate
Between 0:00 and 6:00 +32 ELO, win rate 37%

ScoutMaster9 loses the most ELO on Ancient: −41 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Ancient
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
49% better than 37%
0.64 better than 8%
74.0 better than 15%
0.92 better than 14%
45% of 184 duels better than 17%
50% of 18 situations better than 82%
Mirage42
29% better than 1%
0.64 better than 8%
77.6 better than 32%
0.76 better than 1%
35% of 188 duels better than 1%
54% of 13 situations better than 89%
Ancient30
47% better than 30%
0.75 better than 53%
87.0 better than 76%
1.01 better than 40%
47% of 111 duels better than 24%
30% of 10 situations better than 29%
Anubis12
33% -
0.60 -
75.5 -
0.86-
41% of 58 duels -
14% of 7 situations -
Nuke11
73% -
0.69 -
80.2 -
0.84-
58% of 33 duels -
100% of 2 situations -
Inferno10
60% -
0.79 -
84.8 -
0.99-
50% of 42 duels -
25% of 4 situations -
Cache8
38% -
0.79 -
92.7 -
0.90-
38% of 34 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ScoutMaster9 plays

Across 157 matches ScoutMaster9 averages K/R 0.68 and ADR 79.5; the rating across the 108 rated matches is 0.89. Biggest strength: Utility damage per round at 5.4, better than 80% of level 10 players. Most room to improve: Rating at 0.89, better than only 3% of level 10 players. Averages 14.5 kills per match with 46% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 27 of 108 matches the rating was 1.10 or higher (25%), in 57 it was below 0.90. In 100 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 0.90. ScoutMaster9 loses the most ELO on Ancient (−41 ELO, win rate 47%). Things go best on Dust 2 (+114 ELO, win rate 49%). From match no. 5 of the day on, things go best: 54% win rate, +15 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.09, Headshots −5 pp, ELO −324. Unchanged in recent months: ADR at 78.5. Last 30 days: 27 matches, win rate 56%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.