Scouipou

France
77 matches tracked
Last updated:

How does Scouipou play?

Rating 0.74 (from 6 matches) K/R 0.64 ADR 73.6 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.74
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 15%
Opening duels won 46%−5 pp better than 10%

Clutch

Average
Last one alive
Clutch 1v1 won 9%−30 pp better than 1%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.3−0.3 better than 17%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 74%
AWP share of kills 0%−11 pp better than 1%
K/D 0.88−0.15 better than 4%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.7%−3.6 pp better than 1%
Rounds with 3K 2.7%−1.4 pp better than 3%
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 1x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 98%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.18−0.12 better than 16%
Rounds with a death 73%+1.0 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −4.5, Win rate −33 pp, ELO −168

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.61 (at the start 0.65).

Patterns

From the last 77 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −24 ELO
22 matches · 45% wins

Scouipou loses the most ELO in match 1 of the day: −24 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 1.02 · Nuke
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis15
67% better than 89%
0.69 better than 23%
79.6 better than 39%
-
54% of 41 duels better than 62%
37% of 19 situations better than 44%
Inferno14
50% –
0.56 –
70.4 –
0.62–
36% of 59 duels –
33% of 3 situations –
Nuke14
57% –
0.66 –
75.4 –
0.93–
40% of 45 duels –
14% of 7 situations –
Dust 211
36% –
0.58 –
70.3 –
0.60–
54% of 41 duels –
25% of 4 situations –
Mirage9
44% –
0.70 –
73.2 –
-
48% of 29 duels –
50% of 8 situations –
Ancient8
50% –
0.62 –
64.9 –
-
41% of 29 duels –
100% of 2 situations –
Cache3
67% –
0.68 –
88.5 –
-
40% of 10 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Scouipou plays

Across 77 matches Scouipou averages K/R 0.64 and ADR 73.6; the rating across the 6 rated matches is 0.74. Biggest strength: Utility with impact at 46%. That is better than 98% of players on level 10. Most room to improve: Clutch 1v1 won at 9%. That is better than only 1% of players on level 10. On average 13.9 kills per match, 55% of them headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 23 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.74. Scouipou loses the most ELO in match 1 of the day (−24 ELO, win rate 45%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, ADR −4.5, Win rate −33 pp, ELO −168. Last 30 days: 3 matches, win rate 33%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.