Scorpi10

Turkey
On FACEIT since 2024 175 matches tracked 35 matches in 30 days
Last updated:

How does Scorpi10 play?

Rating 0.92 K/R 0.68 ADR 74.0 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 43%−6 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 44%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 33%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 33%
K/D 0.90−0.06 · Ø 0.96 better than 34%
Pistol kills per match 1.9
Knife kills 6 in 175 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.8%).

2K rounds 11.7%−1.1 pp · Ø 12.8% better than 31%
3K rounds 3.1%−0.5 pp · Ø 3.6% better than 34%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 20x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.24).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.5 · Ø 3.9 better than 43%
Enemies flashed per round 0.06−0.18 · Ø 0.24 better than 7%
Deaths per round 76%+3 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.91, ADR at 74.0
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −121

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.68 (at the start 0.69). Just below the average (0.70).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −60 ELO
29 matches · 48% win rate
On Anubis −45 ELO
48 matches · 42% win rate
Between 12:00 and 18:00 −60 ELO, win rate 38%
On Wednesdays −82 ELO, win rate 33%

Scorpi10 loses the most ELO on Inferno: −60 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.13 · Anubis

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis48
42% better than 25%
0.68 better than 41%
76.1 better than 41%
0.90 better than 28%
45% of 234 duels better than 29%
36% of 25 situations right on the average
Nuke40
45% better than 28%
0.69 better than 46%
72.4 better than 34%
0.94 better than 44%
48% of 213 duels better than 45%
48% of 29 situations better than 71%
Ancient39
51% better than 58%
0.75 better than 77%
79.8 better than 61%
1.02 better than 75%
43% of 174 duels better than 24%
24% of 17 situations better than 19%
Inferno29
48% better than 42%
0.61 better than 21%
69.2 better than 22%
0.79 better than 8%
44% of 176 duels better than 27%
38% of 8 situations right on the average
Mirage11
27% -
0.64 -
64.8 -
0.89-
44% of 39 duels -
25% of 12 situations -
Cache4
50% -
0.67 -
72.3 -
1.04-
56% of 16 duels -
100% of 1 situations -
Dust 24
75% -
0.59 -
69.1 -
0.82-
36% of 22 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Scorpi10 plays

Across 175 matches Scorpi10 averages K/R 0.68, ADR 74.0 and a rating of 0.92. Most room to improve: Opening duels won at 43%, better than only 12% of level 4 players. Averages 15.1 kills per match with 47% headshots. The strongest map is Ancient with a 51% win rate in 39 matches. In 45 of 175 matches the rating was 1.10 or higher (26%), in 95 it was below 0.90. In 114 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 0.95. Scorpi10 loses the most ELO on Inferno (−60 ELO, win rate 48%). Things go best on Ancient (+7 ELO, win rate 51%). Match no. 1 of the day goes best: 57% win rate, −124 ELO. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −121. Unchanged in recent months: K/R at 0.68, Rating at 0.91, ADR at 74.0. Last 30 days: 35 matches, win rate 49%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.