Scon3r

Belarus
312 matches tracked 37 matches in 30 days
ELO ▼ 271
2,945
30-day peak: 3,277
Rank EU ▼ 304 places
#9,204
Belarus #212 in Belarus
30 days · prev. #8,900 · best #8,900
Last updated:

How does Scon3r play?

Rating 0.99 K/R 0.71 ADR 76.8 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 312 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,750-2,999 ELO

Compared with 11,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 92%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 56%+5 pp · Ø 51% better than 76%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.99−0.06 · Ø 1.05 better than 23%
Pistol kills per match 2.7
Knife kills 3 in 312 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 24%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 33x 4K, 2 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +6 pp, ELO +347
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.07, ADR −7.4, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77). Clearly below the average (0.75).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +58 ELO
44 matches · 45% win rate
On Thursdays −139 ELO, win rate 45%

Scon3r loses the most ELO in match 4 of the day: +58 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.20 · Dust 2
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2116
55% better than 56%
0.72 better than 34%
78.0 better than 30%
1.03 better than 39%
47% of 364 duels better than 23%
45% of 56 situations better than 69%
Ancient98
54% better than 52%
0.74 better than 42%
79.7 better than 36%
1.01 better than 35%
49% of 441 duels better than 32%
50% of 48 situations better than 78%
Nuke35
43% better than 11%
0.69 better than 18%
72.8 better than 10%
0.93 better than 10%
47% of 137 duels better than 18%
36% of 11 situations better than 43%
Anubis22
55% better than 53%
0.68 better than 17%
73.0 better than 9%
0.96 better than 18%
36% of 75 duels better than 1%
18% of 11 situations better than 8%
Cache16
50% better than 29%
0.66 better than 7%
72.3 better than 6%
0.90 better than 3%
46% of 57 duels better than 10%
17% of 12 situations better than 8%
Inferno14
50% -
0.66 -
73.0 -
0.92-
56% of 52 duels -
33% of 6 situations -
Mirage6
50% -
0.64 -
66.6 -
0.89-
25% of 16 duels -
43% of 7 situations -
Fistmap3
67% -
0.60 -
71.6 -
0.99-
60% of 62 duels -
60% of 62 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Scon3r plays

Across 312 matches Scon3r averages K/R 0.71, ADR 76.8 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 46%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 56% headshots. The strongest map is Dust 2 with a 55% win rate in 116 matches. In 114 of 312 matches the rating was 1.10 or higher (37%), in 126 it was below 0.90. In 234 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. Scon3r loses the most ELO in match 4 of the day (+58 ELO, win rate 45%). Things go best on Ancient (+206 ELO, win rate 54%). Match no. 3 of the day goes best: 60% win rate, +85 ELO. Improved over the last three months: Win rate +6 pp, ELO +347. Got weaker: K/R −0.07, Rating −0.07, ADR −7.4, Headshots −5 pp. Last 30 days: 37 matches, win rate 41%, net ELO −149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.