ScoBeko

Turkey
On FACEIT since 2018 269 matches tracked 102 matches in 30 days
Last updated:

How does ScoBeko play?

Rating 1.05 (from 225 matches) K/R 0.74 ADR 84.7 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.3
Knife kills 3 in 269 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 3 aces in 189 matches

Utility and deaths

Strength
Nades, flashes and deaths

11.2 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 11.2+7.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.65+0.35 · Ø 0.30 better than 98%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, ADR +9.9
= Stayed the same
Rating at 1.06, Headshots at 57%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.68). Slightly above the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
100 matches · 52% win rate
In match 4 of the day ±0 ELO
30 matches · 43% win rate
On Sundays +46 ELO, win rate 45%

ScoBeko loses the most ELO on Dust 2: −3 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Cache
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
52% right on the average
0.72 better than 38%
84.3 better than 66%
1.07 better than 60%
50% of 330 duels better than 40%
33% of 42 situations better than 40%
Anubis44
50% better than 43%
0.72 better than 36%
84.7 better than 68%
1.00 better than 34%
49% of 164 duels better than 32%
29% of 21 situations better than 29%
Inferno41
46% better than 22%
0.74 better than 42%
83.9 better than 55%
1.07 better than 49%
47% of 134 duels better than 20%
25% of 28 situations better than 19%
Mirage29
62% better than 84%
0.75 better than 53%
82.7 better than 58%
1.01 better than 41%
56% of 63 duels better than 76%
50% of 12 situations better than 82%
Ancient24
50% better than 41%
0.81 better than 79%
91.8 better than 89%
1.10 better than 70%
56% of 117 duels better than 74%
42% of 12 situations better than 61%
Cache15
40% -
0.79 -
88.7 -
1.11-
51% of 65 duels -
70% of 10 situations -
Nuke6
67% -
0.75 -
82.4 -
0.93-
38% of 21 duels -
0% of 3 situations -
Vertigo5
80% -
0.73 -
78.3 -
1.03-
38% of 8 duels -
0% of 3 situations -
Train3
33% -
0.65 -
74.1 -
0.77-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ScoBeko plays

Across 269 matches ScoBeko averages K/R 0.74 and ADR 84.7; the rating across the 225 rated matches is 1.05. Biggest strength: Utility damage per round at 11.2, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Mirage with a 62% win rate in 29 matches. In 99 of 225 matches the rating was 1.10 or higher (44%), in 84 it was below 0.90. In 189 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. ScoBeko loses the most ELO on Dust 2 (−3 ELO, win rate 52%). Things go best on Anubis (+114 ELO, win rate 50%). From match no. 5 of the day on, things go best: 63% win rate, +60 ELO. Improved over the last three months: K/R +0.09, ADR +9.9. Unchanged in recent months: Rating at 1.06, Headshots at 57%, Win rate at 50%. Last 30 days: 102 matches, win rate 55%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.