Scinacz

Poland
On FACEIT since 2023 241 matches tracked 130 matches in 30 days
ELO ▲ 178
2,179
30-day peak: 2,233
Rank EU
#143,931
Poland #7,958 in Poland
Last updated:

How does Scinacz play?

Rating 0.99 (from 212 matches) K/R 0.74 ADR 83.6 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 212 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 3.6
Knife kills 10 in 241 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 30x 4K, 3 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ADR +5.5, ELO +103
= Stayed the same
Headshots at 55%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −138 ELO
59 matches · 56% win rate
On Anubis −39 ELO
53 matches · 40% win rate
On Fridays −30 ELO, win rate 40%

Scinacz loses the most ELO on Ancient: −138 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.22 · Anubis

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
52% better than 55%
0.72 better than 41%
81.7 better than 56%
0.97 better than 30%
47% of 321 duels better than 26%
35% of 31 situations better than 41%
Ancient59
56% better than 63%
0.75 better than 53%
85.9 better than 73%
1.01 better than 42%
54% of 301 duels better than 66%
32% of 28 situations better than 36%
Anubis53
40% better than 15%
0.80 better than 80%
87.7 better than 84%
1.08 better than 68%
50% of 327 duels better than 41%
37% of 27 situations better than 45%
Nuke28
39% better than 10%
0.72 better than 32%
82.3 better than 48%
0.88 better than 5%
45% of 110 duels better than 13%
75% of 4 situations better than 97%
Cache16
50% -
0.72 -
79.7 -
0.94-
48% of 73 duels -
44% of 9 situations -
Dust 27
29% -
0.53 -
64.1 -
0.70-
39% of 31 duels -
50% of 2 situations -
Inferno3
100% -
0.98 -
110.0 -
1.44-
58% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Scinacz plays

Across 241 matches Scinacz averages K/R 0.74 and ADR 83.6; the rating across the 212 rated matches is 0.99. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Ancient with a 56% win rate in 59 matches. In 76 of 212 matches the rating was 1.10 or higher (36%), in 83 it was below 0.90. In 162 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. Scinacz loses the most ELO on Ancient (−138 ELO, win rate 56%). Things go best on Mirage (+69 ELO, win rate 52%). Improved over the last three months: K/R +0.05, Rating +0.10, ADR +5.5, ELO +103. Unchanged in recent months: Headshots at 55%, Win rate at 49%. Last 30 days: 130 matches, win rate 49%, net ELO −160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.