Sci4na

Poland
249 matches tracked 79 matches in 30 days
Last updated:

How does Sci4na play?

Rating 0.91 K/R 0.66 ADR 76.9 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 249 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 47%−3 pp · Ø 50% better than 26%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 58%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 47%+1 pp · Ø 46% better than 56%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.90−0.10 · Ø 1.00 better than 16%
Pistol kills per match 2.3
Knife kills 4 in 249 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 31%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 7%
MVPs per match 1.9−0.4 · Ø 2.3 better than 16%
4Ks and aces 27x 4K, 4 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 48%
Deaths per round 74%+2 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 7 average
Whether Sci4na is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 249 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: September 2026 with 0.67.

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −178 ELO
61 matches · 41% win rate
On Nuke −141 ELO
25 matches · 44% win rate
On Mirage −100 ELO
40 matches · 43% win rate

Sci4na loses the most ELO in match 1 of the day: −178 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.05 · Ancient
  3. Longest win streak: 6 wins in a row · Vertigo

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient67
55% better than 70%
0.71 better than 41%
80.9 better than 54%
0.96 better than 38%
50% of 369 duels better than 47%
44% of 45 situations better than 65%
Anubis48
54% better than 62%
0.67 better than 27%
79.8 better than 58%
0.93 better than 27%
47% of 234 duels better than 35%
32% of 25 situations better than 33%
Mirage40
43% better than 25%
0.63 better than 11%
74.8 better than 29%
0.86 better than 9%
49% of 198 duels better than 45%
33% of 24 situations better than 38%
Vertigo26
65% -
0.68 -
77.5 -
0.97-
49% of 128 duels -
50% of 30 situations -
Nuke25
44% better than 18%
0.64 better than 10%
70.3 better than 7%
0.89 better than 10%
40% of 124 duels better than 7%
43% of 14 situations better than 66%
Cache21
38% -
0.60 -
69.6 -
0.81-
45% of 108 duels -
36% of 14 situations -
Dust 213
38% -
0.59 -
73.9 -
0.78-
42% of 60 duels -
27% of 11 situations -
Inferno9
11% -
0.69 -
77.0 -
0.93-
46% of 39 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sci4na plays

Across 249 matches Sci4na averages K/R 0.66, ADR 76.9 and a rating of 0.91. Biggest strength: Utility damage per round at 5.2, better than 78% of level 7 players. Most room to improve: 3K rounds at 2.7%, better than only 7% of level 7 players. Averages 14.9 kills per match with 47% headshots. The strongest map is Vertigo with a 65% win rate in 26 matches. In 62 of 249 matches the rating was 1.10 or higher (25%), in 120 it was below 0.90. In 249 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: August 2026 at 0.92. Sci4na loses the most ELO in match 1 of the day (−178 ELO, win rate 41%). Things go best on Anubis (+244 ELO, win rate 54%). From match no. 5 of the day on, things go best: 62% win rate, +234 ELO. Last 30 days: 79 matches, win rate 42%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.