Schwarz777

Georgia
On FACEIT since 2020 144 matches tracked 14 matches in 30 days
ELO ▲ 44
3,574
30-day peak: 3,574
Rank EU ▼ 51 places
#835
Georgia #1 in Georgia
30 days · prev. #784 · best #765
Last updated:

How does Schwarz777 play?

Rating 1.06 (from 98 matches) K/R 0.73 ADR 79.4 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 98 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so clearly below the average (55%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 50%−5 pp · Ø 55% better than 13%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 89%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 63%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so just below the average (1.12).

Headshot rate 55%+2 pp · Ø 53% better than 53%
AWP share of kills 4%−10 pp · Ø 14% better than 31%
K/D 1.10−0.02 · Ø 1.12 better than 30%
Pistol kills per match 2.7
Knife kills 2 in 144 matches

Impact

Weakness
Damage and big rounds

2.3 MVPs per match and so well below the average (2.6).

2K rounds 15.3%+0.7 pp · Ø 14.6% better than 65%
3K rounds 3.9%−0.7 pp · Ø 4.6% better than 16%
MVPs per match 2.3−0.3 · Ø 2.6 better than 16%
4Ks and aces 9x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.35).

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 60%
Enemies flashed per round 0.51+0.16 · Ø 0.35 better than 90%
Deaths per round 66%−4 pp · Ø 70% better than 80%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.13, ADR +4.1, Headshots +5 pp, Win rate +8 pp, ELO +125
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.71). Slightly below the average (0.79).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
26 matches · 54% win rate
In match 1 of the day −1 ELO
60 matches · 60% win rate

Schwarz777 loses the most ELO on Nuke: −60 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Recorded match no. 100 · Inferno
  4. Highest rating in a match: 3.10 · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
60% better than 62%
0.77 better than 31%
83.7 better than 34%
1.11 better than 41%
55% of 154 duels right on the average
59% of 29 situations better than 95%
Nuke26
54% right on the average
0.71 better than 26%
76.2 better than 20%
0.98 better than 24%
51% of 67 duels better than 42%
27% of 11 situations better than 19%
Anubis24
79% better than 96%
0.72 better than 17%
77.4 better than 13%
1.07 better than 31%
49% of 68 duels better than 23%
45% of 11 situations better than 66%
Dust 222
82% better than 99%
0.71 better than 12%
77.6 better than 12%
1.02-
43% of 46 duels better than 4%
75% of 4 situations better than 99%
Ancient7
57% -
0.63 -
71.8 -
1.06-
50% of 6 duels -
100% of 1 situations -
Inferno6
83% -
0.60 -
79.4 -
0.96-
39% of 31 duels -
50% of 2 situations -
Overpass4
50% -
0.65 -
73.9 -
1.00-
0% of 1 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Schwarz777 plays

Across 144 matches Schwarz777 averages K/R 0.73 and ADR 79.4; the rating across the 98 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 49%, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 50%, better than only 13% of level 10 · 3,500+ ELO players. Averages 15.5 kills per match with 55% headshots. The strongest map is Dust 2 with a 82% win rate in 22 matches. In 41 of 98 matches the rating was 1.10 or higher (42%), in 30 it was below 0.90. In 52 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. Schwarz777 loses the most ELO on Nuke (−60 ELO, win rate 54%). Things go best on Anubis (+151 ELO, win rate 79%). Match no. 2 of the day goes best: 71% win rate, +50 ELO. Improved over the last three months: K/R +0.05, Rating +0.13, ADR +4.1, Headshots +5 pp, Win rate +8 pp, ELO +125. Last 30 days: 14 matches, win rate 79%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.