Schmuser

Germany
On FACEIT since 2016 142 matches tracked 21 matches in 30 days
ELO ▼ 12
2,036
30-day peak: 2,048
Rank EU
#218,088
Germany #5,969 in Germany
Last updated:

How does Schmuser play?

Rating 1.11 K/R 0.82 ADR 89.6 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 142 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 2.9
Zeus kills6 in 142 matches
Knife kills 1 in 142 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 27x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Schmuser is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.85
DecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.98.

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
26 matches · 42% win rate
In match 3 of the day −3 ELO
21 matches · 43% win rate
Between 6:00 and 12:00 −24 ELO, win rate 42%
On Tuesdays +54 ELO, win rate 41%

Schmuser loses the most ELO on Ancient: −35 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.28 · Ancient

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
60% better than 79%
0.81 better than 79%
89.8 better than 86%
1.11 better than 74%
52% of 249 duels better than 54%
29% of 17 situations better than 27%
Mirage32
47% better than 33%
0.74 better than 53%
83.4 better than 65%
0.99 better than 39%
50% of 123 duels better than 45%
31% of 13 situations better than 29%
Ancient26
42% better than 20%
0.85 better than 91%
89.9 better than 87%
1.14 better than 83%
45% of 125 duels better than 16%
38% of 13 situations right on the average
Inferno13
62% -
0.85 -
93.2 -
1.19-
35% of 66 duels -
17% of 6 situations -
Nuke10
40% -
0.78 -
84.4 -
1.09-
64% of 50 duels -
33% of 3 situations -
Cache6
50% -
0.95 -
103.2 -
1.37-
55% of 29 duels -
0% of 2 situations -
Overpass3
67% -
1.16 -
126.0 -
1.53-
65% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Schmuser plays

Across 142 matches Schmuser averages K/R 0.82, ADR 89.6 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 89.6, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 50% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 67 of 142 matches the rating was 1.10 or higher (47%), in 36 it was below 0.90. In 121 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: April 2026 at 1.29. Schmuser loses the most ELO on Ancient (−35 ELO, win rate 42%). Things go best on Dust 2 (+52 ELO, win rate 60%). Last 30 days: 21 matches, win rate 57%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.