SchUceK

Poland
On FACEIT since 2016 183 matches tracked 62 matches in 30 days
ELO ▲ 43
2,641
30-day peak: 2,713
Rank EU
#32,092
Poland #1,676 in Poland
Last updated:

How does SchUceK play?

Rating 1.13 K/R 0.78 ADR 86.7 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 183 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.18+0.14 · Ø 1.04 better than 85%
Pistol kills per match 2.9
Knife kills 1 in 183 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 70%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 26x 4K, 5 aces in 148 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 93%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +9.4, Headshots +6 pp, Win rate +18 pp, ELO +216
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −45 ELO
63 matches · 46% win rate
On Inferno −35 ELO
21 matches · 48% win rate
Between 0:00 and 6:00 −61 ELO, win rate 46%
On Mondays −45 ELO, win rate 33%

SchUceK loses the most ELO in match 1 of the day: −45 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Most kills in a match: 37 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% right on the average
0.80 better than 73%
87.1 better than 77%
1.17 better than 85%
56% of 131 duels better than 75%
35% of 37 situations better than 37%
Dust 228
43% better than 19%
0.74 better than 47%
85.4 better than 70%
1.04 better than 47%
52% of 112 duels right on the average
46% of 13 situations better than 73%
Ancient26
62% better than 79%
0.84 better than 84%
90.9 better than 86%
1.20 better than 89%
49% of 93 duels better than 31%
38% of 24 situations right on the average
Anubis23
57% better than 66%
0.75 right on the average
85.1 better than 69%
1.10 better than 68%
52% of 89 duels right on the average
53% of 19 situations better than 83%
Inferno21
48% better than 26%
0.75 better than 44%
83.9 better than 46%
1.09 better than 47%
58% of 85 duels better than 70%
38% of 13 situations better than 48%
Nuke20
65% better than 80%
0.81 better than 68%
89.3 better than 78%
1.16 better than 74%
57% of 76 duels better than 72%
42% of 12 situations better than 55%
Cache14
21% -
0.73 -
81.8 -
1.01-
47% of 59 duels -
42% of 19 situations -
Vertigo6
83% -
0.88 -
91.9 -
1.31-
63% of 27 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SchUceK plays

Across 183 matches SchUceK averages K/R 0.78, ADR 86.7 and a rating of 1.13. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 48% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 92 of 183 matches the rating was 1.10 or higher (50%), in 49 it was below 0.90. In 148 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: August 2026 at 1.28. SchUceK loses the most ELO in match 1 of the day (−45 ELO, win rate 46%). Things go best on Mirage (+25 ELO, win rate 53%). From match no. 5 of the day on, things go best: 69% win rate, +16 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +9.4, Headshots +6 pp, Win rate +18 pp, ELO +216. Last 30 days: 62 matches, win rate 58%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.